Are dice too powerful?


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d12s got the shaft. i mean, they're obviously bigger and better die than d4s, but everybody uses d4s, and d12s only get used by the occaisional barbarian that lost his greatsword.

d4s are obviously the most broken of dice.

but dice in general are really broken too. all your players took dice! even the ones too cheap to buy books. man. i'm houseruling them out.

from now on, we're using a dartboard for a d20.

(hey wait a second. i actually like that idea. blindfolded and throwing darts at a normal dartboard for a d20. it's retarded, but it'd be amusing.)
 

Darkness said:
Is this a good time to point out that I'd prefer a bell-curve to a single d20? :D
Ha, before 3E came out my friends and I devised a homebrew version of D&D that used 2d10 instead of a d20.

We added a stat called "Luck" and anytime you rolled doubles on your attack or skill check, you rolled another 2d10. If the total was under your Luck stat, you would take the difference and add it to your first roll (good luck). If it was higher than your Luck, you would subtract it from your score (bad luck). We thought it was pretty cool.
 

(hey wait a second. i actually like that idea. blindfolded and throwing darts at a normal dartboard for a d20. it's retarded, but it'd be amusing.)

Next we will be hearing reports that playing DnD causes injuries that look like dart accidents. :rolleyes:
 

jonesy said:


Next we will be hearing reports that playing DnD causes injuries that look like dart accidents. :rolleyes:
And don't even give revolver owners ideas on what to do when they can't find their d6....

;)
 
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Kai Lord said:
Ha, before 3E came out my friends and I devised a homebrew version of D&D that used 2d10 instead of a d20.

We added a stat called "Luck" and anytime you rolled doubles on your attack or skill check, you rolled another 2d10. If the total was under your Luck stat, you would take the difference and add it to your first roll (good luck). If it was higher than your Luck, you would subtract it from your score (bad luck). We thought it was pretty cool.
Hey, that sounds pretty cool! :cool:

(Heh. I thought about using 2d10 as well, but only a while after 3e came out.)
 


Darkness said:
Is this a good time to point out that I'd prefer a bell-curve to a single d20? :D

I dont.

What does a bell curve like 3d6 do?

it means you never know what a +1 is? Is it an extra 5% chance? Sometimes? is it a +12% chance? sometimes? is it a .5% chance? sometimes.

give me a flat probability distribution anytime. Then watch me assign within the system the chances of success i want.

If i want there to be a 60% chance of success, i will give it a 12 in 20 chances... not 11- on 2d6. The i know that the adjustments made by circumstance are predictable and consistent.
 

After reading this thread, my brain is starting to hurt.:(

and yes, d12's got the shaft. NO ONE uses them. EVER. NEVER NEVER NEVER NEVER NEVER EVER have I seen a d12 used in D&D.
 

Yep, I hate dice, I am a hard core point buy guy.....I mean IRL all people are created equal so why shouldn't D&D characters all be created equal. I mean sure they have some freedom of expression in how they spend thier points but they all have the exact same potential right.

Furthermore In view of the success of the point buy I intend to take all randomness out of the game period, so that in addition to all players being equal in stat potential they will now have an identical set of points to spend every session on the actions they take. That way just like the point buy character generation process no one player will be more powerful than another. Everyone knows that this simply leads to animosity and jelousy. Why have we tollerated this for so long?. I mean doesn't it make you feel bad when the other guy rolls a 20 and you roll a 1? Why should his lucky roll result in his caracter's success while your honest 1 is a failure? This is a fundemental problem with gaming.....it needs fixed pronto.

I think I'll just give them a set of points that they can apply to thier "rolls".

Well, they're not actually rolling because they all start with the average roll and apply thier points to the die in a weighted scale that consumes more of thier points the higher they want each outcome to be.

I'm supprised the rest of the "point buy fans haven't thought of this....this would truly make all characters equal in thier stat potential and the outcome of any actions they take....


This is just too cool,


Discalimer: This is sarcasim inspired by an intense dislike for the point buy system. It is not an attempt to attack you or the way you play, even if you play using the point by system. Individuals are free to play their games as they wish.

While you are free to coment about my thoughts understand that I will not respond in any way. It was my wish to poke some fun at dice and thier potential randomness in general not you or the system you use.
 

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