I'm glad I'm not the only one... I'm in the middle of running KotS for my players, and once I saw the books, I figured I'd add a skill challenge to the middle of the adventure. (The one posted on the WotC site is just lame, and even more stupidly hard...). I started doing math on how hard I could make the skill challenge, and it quickly became apparent that there was no way the players could succeed, even if I left the level and complexity low. It does sound (from some of the text) like they expect lots of aid-another actions, but the examples don't all support that. And it's going to make skill challenges much less interesting than they're supposed to be. (Every round would be N-1 players aiding one person that has whatever skill they vote on using next, and then the person with the best base check making a boosted roll. Lather. Rinse. Repeat.)
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As for the KotS challenge, I figured that Ninaran could hang out in town a little longer around the 2nd visit to town (the PCs have discovered the existence of a spy). This gives them quite a few skill options for identifying and arresting the spy. Success would prevent the graveyard encounter, and probably gain even more favor with Padraig. Failure would basically lead to the original adventure, and might even lead to some beefed up combats as a failed investigation will tip-off (and anger) Ninaran.
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As for the KotS challenge, I figured that Ninaran could hang out in town a little longer around the 2nd visit to town (the PCs have discovered the existence of a spy). This gives them quite a few skill options for identifying and arresting the spy. Success would prevent the graveyard encounter, and probably gain even more favor with Padraig. Failure would basically lead to the original adventure, and might even lead to some beefed up combats as a failed investigation will tip-off (and anger) Ninaran.
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