DM_Matt
First Post
I was looking over S&F the other day and found stats for the Harpoon, an Exotic Weapon what does 1d10 (20/x2) dmg and has the following special abilities:
Harpoon: ...Though intended to be used in hunting whales and other large sea creatures, the harpoon can be used on dry land. Even if an Exotic Weapon Proficiency is taken for the Harpoon, creatures of less than Medium size suffer a -2 penalty to their attack rolls due to the weapon's weight. If you inflict damage on your opponent, the harpoon may lodge in the
victim if the victim fails a Reflex saving throw against a DC equal to 10 plus the damage you inflicted. The harpooned creature moves at only half speed and cannot charge or run. If you control the trailing rope by succeeding at an opposed Strength check while holding it, the harpooned creature can only move within the limits that the rope allows (the trailing rope is 30 feet long). If the harpooned creature attempts to cast a spell, it must succeed at a Concentration check (DC 15) or fail, losing the spell. The harpooned creature can pull the harpoon from its wound if it has two free hands and it takes a full- round action to do so, but in so doing it inflicts damage on itself equal to the initial damage the harpoon caused."
This seems pretty broken to me? Comments?
Spoilers (my PCs stay out):
Harpoon: ...Though intended to be used in hunting whales and other large sea creatures, the harpoon can be used on dry land. Even if an Exotic Weapon Proficiency is taken for the Harpoon, creatures of less than Medium size suffer a -2 penalty to their attack rolls due to the weapon's weight. If you inflict damage on your opponent, the harpoon may lodge in the
victim if the victim fails a Reflex saving throw against a DC equal to 10 plus the damage you inflicted. The harpooned creature moves at only half speed and cannot charge or run. If you control the trailing rope by succeeding at an opposed Strength check while holding it, the harpooned creature can only move within the limits that the rope allows (the trailing rope is 30 feet long). If the harpooned creature attempts to cast a spell, it must succeed at a Concentration check (DC 15) or fail, losing the spell. The harpooned creature can pull the harpoon from its wound if it has two free hands and it takes a full- round action to do so, but in so doing it inflicts damage on itself equal to the initial damage the harpoon caused."
This seems pretty broken to me? Comments?
Spoilers (my PCs stay out):
I was planning on a Paladin of Tyranny (UA LE Pally Varient) / Cleric / Stormlord to use this in a battle with a PC Paladin/Cavelier. This would obviously be very, very bad for the PC, but then again, she's a freakin' Anti-Paladin, she's supposed to cheat! Would that to too harsh?
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