Yes, the amount of HP scaling in D20 is an issue. Keeping HP lower lets one avoid issues of tougher characters needing healing potions in beer helmets to get fully healed.If HPs don't escalate ridiculously (see 3e and 4e, for example) they work quite elegantly, IMO.
Except that name suggests they should accumulate rather than decrease as you build up toward a defeat.Defeat Points. That is what they measure, how hard it is to defeat you in a fight.
For an idea of what I'm driving at, check out any number of "dice pool" RPG's out there. Damage (or more general attrition) is not binary, but adding and removing dice from a pool is much easier and maintains a better sense of flow in-game than doing arithmetic on scratch paper.
For an idea of what I'm driving at, check out any number of "dice pool" RPG's out there. Damage (or more general attrition) is not binary, but adding and removing dice from a pool is much easier and maintains a better sense of flow in-game than doing arithmetic on scratch paper.
What if players had a method of choice involving the narration of hit point loss?
Yes, the amount of HP scaling in D20 is an issue. Keeping HP lower lets one avoid issues of tougher characters needing healing potions in beer helmets to get fully healed.
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