Vaalingrade
Legend
Which they have never canonically been.No. I use orcs -- you know, soulless minions of a dark god.
I use vampires -- you know, bestial shapeshifters beholden to the full moon.
Which they have never canonically been.No. I use orcs -- you know, soulless minions of a dark god.
That's fair.Well, just know that when others are discussing fantasy races through the lense of racism and racial theory, and you're coming in and yelling and screaming about how it's not an issue, it really makes it look like you're arguing a different point.
Context matters, especially when you are responding to the response to a response. It's actually disingenuous to reply in this way to this post.Which they have never canonically been.
I use vampires -- you know, bestial shapeshifters beholden to the full moon.
Thank you.That's fair.
Withholding information to force a tragedy onto someone's character isn't just a trick, it's a dirty trick and I'd walk from any DM that attempted it.
I concur that Vaalingrade is right.Context matters, especially when you are responding to the response to a response. It's actually disingenuous to reply in this way to this post.
Whose canon? Orcs can be whatever the DM wants them to be at their table and in their setting. There's no canon police coming to break down his door.Which they have never canonically been.
Whose canon? Orcs can be whatever the DM wants them to be at their table and in their setting. There's no canon police coming to break down his door.
Seems to be going that way. I'm not keen on it though. I think it dilutes the classical story narratives that are, imnsho, the cornerstone of "heroic fantasy stories", and, consequently, the D&D game. There's a reason why Star Wars is so popular (or WAS...); Empire = Bad, Rebels = Good. Simple. Oh, sure there may be the odd individual that hovers somewhere closer to the middle (Boba Fett, Han Solo [initially], etc)...but for the most part, it was just "Good vs Evil".I certainly don't like mono-cultures for any humanoid, but the trend seems we're going from a single monolithic culture to 3 different cultures in many cases. It's like the Rule of Three moved from beyond Planescape. I guess it's the easiest number to have as it's, "here's the one you know, here's it's opposite, and here's something else". Having 4 or more might seem too much for some.
It's certainly something I thought about with the thread on FR Drow with Udadrow, Aevendrow and Lorendrow, but it's already in place in Eberron with Vulkoori, Sulatar and Umbragen (Drow), Aereni, Tairnadal and Khovaire (Elves) or Ghaal'dar, Heirs of Dhakaan, City Goblins (across all Goblin races, Marguul Bugbears might break that). It seems to be a coincidence that it's often 3.