IceFractal
First Post
First off, I'm assuming that by "item loss" you mean loss of pretty much all your items, for an extended period of time - not just drinking some potions or having to leave your magic sword home when you go talk to the king.
In most cases, I'd say players fear item loss more - and that's for a good reason. That's because D&D is a game, and games need players. Therefore, you can't "lose" the game by dying - you still get to play, whether or not Raise Dead is available. However, you can be forced to play a characters who's much weaker than everyone else, and that's not fun.
Let's imagine this as a real-life situation: Reincarnation works, all the time. Not only that, but you keep your personality intact (or you can change it, if you want), and come back as someone of roughly the same age, in roughly the same situation, with roughly the same friends and relations. Sometimes you even come back with a more exciting job.
Now in this world, you have a choice: die - or go broke, have your friends and family all hate you, and contract a disfiguring disease. Now which one seems more appealing? Die and return as someone similar, or be living a really crappy life that may just end up killing you anyway?
This is, incidentally, the reason why most players hate being captured, and would rather fight to the death than be captured by even non-evil authorities. Because TPKs don't really exist - you can kill the characters, but you can't kill the players, and if you try to impose some out-of-game punishment like "you have to sit out the next three games because you died" then people will just leave the game. However, you can make things bad for the characters, or make people play maimed and weakened characters (for a while, then they may suicide). So players - accurately - look at being captured/helpless as the real danger.
In most cases, I'd say players fear item loss more - and that's for a good reason. That's because D&D is a game, and games need players. Therefore, you can't "lose" the game by dying - you still get to play, whether or not Raise Dead is available. However, you can be forced to play a characters who's much weaker than everyone else, and that's not fun.
Let's imagine this as a real-life situation: Reincarnation works, all the time. Not only that, but you keep your personality intact (or you can change it, if you want), and come back as someone of roughly the same age, in roughly the same situation, with roughly the same friends and relations. Sometimes you even come back with a more exciting job.
Now in this world, you have a choice: die - or go broke, have your friends and family all hate you, and contract a disfiguring disease. Now which one seems more appealing? Die and return as someone similar, or be living a really crappy life that may just end up killing you anyway?
This is, incidentally, the reason why most players hate being captured, and would rather fight to the death than be captured by even non-evil authorities. Because TPKs don't really exist - you can kill the characters, but you can't kill the players, and if you try to impose some out-of-game punishment like "you have to sit out the next three games because you died" then people will just leave the game. However, you can make things bad for the characters, or make people play maimed and weakened characters (for a while, then they may suicide). So players - accurately - look at being captured/helpless as the real danger.