Teemu
Hero
That's quite the framing.A 5e Battlemaster fighter at level 3 has:
At Will: Duelist Fighting Style Attack
Str or Dex vs AC
Requirement: 1 Handed Weapon and no weapon in the other hand
1W+mod+2 damage
At Will: Help
Effect: Ally gains advantage
At Will: Push Attack
Str or Dex vs AC
Effect: You push the enemy 1 space
At Will: Prone Attack
Str vs Fort
Effect: You prone the enemy
At Will: Grapple
Str vs Fort or Reflex
Effect: You grapple the enemy
Utility Encounter: 2nd Wind
Effect: Heal 1d10+fighter level hp
Utility Encounter: Action Surge
Effect: Gain an extra action
Encounter: BattleMaster Manuever 1 - *Reliable
Str or dex vs AC
2W+mod+2 + prone (save to avoid)
Encounter: BattleMaster Manuever 2 - *Reliable
Str or dex vs AC
2W+mod+2 + prone (save to avoid)
Encounter: BattleMaster Manuever 3 - *Reliable
Str or dex vs AC
2W+mod+2 + prone (save to avoid)
Encounter: BattleMaster Manuever 4 - *Reliable
Str or dex vs AC
2W+mod+2 + prone (save to avoid)
That's 5 at will's and 4 encounter powers and 2 utility powers by 3rd level.
In 4e you would have 2 at wills, 2 encounters, 1 daily and 1 utility by level 3. (and 1 additional at will power for marking I suppose)
I think 5e's natural language hides a lot of 4e style options that become readily apparent when put side by side in 4e's presentation.
A 4e weaponmaster fighter has 2 class at-will attack powers, plus the fighter feature at-will attack Combat Challenge, which triggers off marked enemies. In addition, they have the following actions:
- Second Wind (encounter)
- Action Point (every other encounter)
- Aid Another [skill] (at-will)
- Aid Attack (at-will)
- Aid Defense (at-will)
- Basic Attack (at-will)
- Bull Rush (at-will)
- Charge (at-will) [move and attack with one action]
- Coup de Grace (at-will)
- Crawl (at-will)
- Delay (at-will)
- Drop Prone (at-will)
- Escape (at-will)
- Grab (at-will)
- Opportunity Attack (at-will)
- Ready an Action (at-will)
- Run (at-will)
- Shift (at-will)
- Squeeze (at-will)
- Total Defense (at-will)