That's an argument on sameyness I can get behind. 5e offers the most options of point of decision.
Mostly in agreement, I am certain I was just saying that the mechanics not being the point is fine but they are still enablers or disablers for that impact within the fiction.
Also mentioning a play style which isnt supported well by any D&D
Since play style is being bandied about incorrectly like 5e supports more of them which it does not.
Totally do not get how at-will stances modifying basic attacks are different than at-will distinct style of attack to me is not important is understating, it baffles me. The only thing problematic about it however is the essentials designers were not careful and so because they modified something that already had a certain game function the basic attack it was a design foul.To many the point of decision isn't important. They plan their stance based on how they want to attack, and pre-plan any riders sfter the hit. But to others that different point of decision is huge.
Your definition of which is laughableI specifically said it's the 4E playstyle in particular.
That's not different playstyle just a different numb
first time someone posted a unique aspect of power system sameyness.Welp, after countless pages and posts you finally are starting to see some sameyness… It's a start I suppose.
They also want to ignore every other decision point like using that encounter power or the daily. Just bang it with your sword already and kill it tis sir spamalot.??!!
You can absolutely use only one at-will in 4e play if you should so choose. The bolded part above is simply untrue.
Imagine that: a criticism of the game that ends up not being true.
Ok, but, again, I have absolutely ZERO beef with anything that is "to you" or any other individual. It should not keep coming back to that.To me, the amount of samyness in 0e's,1e's, 2e's, 3e's, 4e's, and 5e's subsystems are so close that a person have to be able to specifically articulate the differences to purely compaign on that and that alone. I'm sure many can do this. But i rarely see it.
shrug If you perceive it this way, then whatever.I believe te truth of 4e detectors are complaints of 4e's presentation, overall homogeneity, and its other bigger problems..
OK. This seems to take the idea of sameness into a different axis that doesn't seem relevant. After all, just because you can find a lot of examples of so-called "new" classes and show that not that much new is really there, does not mean the game itself is characterized by this. Clearly, I agree with you that examples of this exist. But something fundamental to the core game is one thing and poorly built extensions of the game are another.Power sameyness and Class sameyness are 2 different things. If we are going only highst sameyness question 3e takes the class with it's "print a book and make 2 more spell casters that do the same things kinda" nonsense.
notedSo many spells, man. So many. And feats. EVERYTHING IS BANNNED! NO, THAT BOOK ISN'T ALLOWED! Excuse me, I'mma rock in the corner in the fetal position for a bit before my game starts..
Thing is even the decisions about whether to use an encounter most of the time was yes, yes you do use it you have another next encounterfirst time someone posted a unique aspect of power system sameyness.