Garthanos
Arcadian Knight
It does but 4e stuff isnt always that front and center eitherA 5e Battlemaster fighter at level 3 has:
At Will: Duelist Fighting Style Attack
Str or Dex vs AC
Requirement: 1 Handed Weapon and no weapon in the other hand
1W+mod+2 damage
At Will: Help
Effect: Ally gains advantage
At Will: Push Attack
Str or Dex vs AC
Effect: You push the enemy 1 space
At Will: Prone Attack
Str vs Fort
Effect: You prone the enemy
At Will: Grapple
Str vs Fort or Reflex
Effect: You grapple the enemy
Utility Encounter: 2nd Wind
Effect: Heal 1d10+fighter level hp
Utility Encounter: Action Surge
Effect: Gain an extra action
Encounter: BattleMaster Manuever 1 - *Reliable
Str or dex vs AC
2W+mod+2 + prone (save to avoid)
Encounter: BattleMaster Manuever 2 - *Reliable
Str or dex vs AC
2W+mod+2 + prone (save to avoid)
Encounter: BattleMaster Manuever 3 - *Reliable
Str or dex vs AC
2W+mod+2 + prone (save to avoid)
Encounter: BattleMaster Manuever 4 - *Reliable
Str or dex vs AC
2W+mod+2 + prone (save to avoid)
That's 5 at will's and 4 encounter powers and 2 utility powers by 3rd level.
In 4e you would have 2 at wills, 2 encounters, 1 daily and 1 utility by level 3. (and 1 additional at will power for marking I suppose)
I think 5e's natural language hides a lot of 4e style options that become readily apparent when put side by side in 4e's presentation.
Do we count the 4e skill functions or charge and bull rush or the help action which also gives advantage or I can give an ally an extra save pr allow them to do their second wind with a healing check and similar I can go with acrobatics particularly with the ranger foundation and be doing a damage reduction on falling too. In fact I can take training in the arcana skill via a quirkie background and do some magic sensing at-will if I want.