D&D 5E Are ranged attacks too good in 5e?

Part of the reason that this issue appears in martial/caster debates is alluded to in your second paragraph: rather than selecting some ranged attacks from the dozens of class features available, the fighter must be built from the start to specialise in them.

This also gets into the discrepancy between Dex and Str: Outside of a few distinct builds using specific feats, a fighter using Dex is just as good in melee as one using Str, but also has better skills, and most importantly - initiative and ranged attacks.
Thus the issue is not just that the ranged attacker gets to fight well in situations that the melee-focused one doesn't. It is that they're not really giving anything up to do so.

Outside of simple effectiveness concerns, Str-based martial melee characters will often have a place due to concept however: They're iconic. Mixing it up in melee might not be as optimal as playing a ranged attacker or caster of a flying race, but it is something that many people simply would like to play.
 

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Both from a theorycrafting perspective and from actual play experience I would say that ranged is objectively better than melee. But not so much better that I think it is a major issue. Ranged has some drawbacks too (cover, disadvantage in melee, can't use shields), and while some of these can be negated with feats you need to consider the opportunity cost of taking the feat.

If I were going to try to balance them better I think I would just make ranged attacks get HALF Dex bonus to damage.
 

Hey I'm not saying people should throw away their greatswords, it just occurred to me that you could solve a lot of problems by just focusing on being ranged primary with very few downsides.

Which is why I asked the question.
 


Both from a theorycrafting perspective and from actual play experience I would say that ranged is objectively better than melee. But not so much better that I think it is a major issue. Ranged has some drawbacks too (cover, disadvantage in melee, can't use shields), and while some of these can be negated with feats you need to consider the opportunity cost of taking the feat.

If I were going to try to balance them better I think I would just make ranged attacks get HALF Dex bonus to damage.
Honestly, I'd rather just increase point buy and get rid of Dex to damage entirely. As a player, I like being able to focus on a few important ability scores, but the knock on effect of devaluing Strength irks the amateur game designer in me. We can go back to Composite Bows, would that be bad?
 






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