Deep Blue 9000
First Post
Voss said:No, we just haven't seen a lot of non-combat situations. We have very little idea about how they're actually handling rules on everything else.
hong said:The only piece of noncombat information we've had is skill challenges and tiers of play.
The only TWO pieces of noncombat information we've had are skill challenges, tiers of play and multiclassing.
The only THREE pieces of noncombat information we've had are skill challenges, tiers of play, multiclassing and paragon paths.
The only FOUR pieces of noncombat information we've had are skill challenges, tiers of play, multiclassing, paragon paths and racial benefits.
... mang, that was the BEST part of Life of Brian.
Situations is the key word. You know, like the noncombat encounters with their cool new system (which we haven't seen). Not like the OGL (which we have seen) which is noncombat but not exactly a "situation."
Although judging form some of the reactions, maybe the OGL's not noncombat either.