Voss said:The sad thing is, the 'fix everything' is completely a fan created thing. The devs haven't talked about them enough to have created any buzz beyond 'they exist, they can be learned, some spells have moved to ritual territory'.
This. Let me repeat loudly: THIS! With arrows




The ritual mechanic is probably going to disappoint a heckuva lot of people around here because a lot of folks have built ideas of what the ritual mechanics are going to be through a process that combines wishing for a pony with the game of telephone. I keep looking for official sources of the ritual speculation and, other than the bits that ForbiddenMaster points out above there aren't any - anything beyond that is built on hope, rumor and speculation.
Voss said:In particular, the 'any missing monster abilities are just rituals now' has wandered solely out of the heads of people on this board, with no help from the devs at all.
And this one is really kind of irritating because most of the things that people keep speculating that monsters will have rituals to accomplish are things that can just as easily fall into the realm of "DMs don't actually need a mechanic to accomplish this - it's more a plot point than a monster ability". And a good chunk of folks seem to be ignoring the giant flashing neon signs that the devs have placed in a few areas (notably the podcasts) that the new edition is going back to an attitude of earlier editions - that not everything needs to be defined by a formula and a rule, some of it really is a set story points.