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Are shuriken useful?

A character proficient in Shuriken (for instance, a fighter/monk) can make a full attack with shuriken without giving up the use of a two handed weapon and without quickdraw.

For instance: Fighter/Monk/Cleric with a greatsword (or longsword and a buckler). Let's speculate that the character has a full attack with a +11 BAB. The character activates Divine Might and makes her first attack with her greatsword. Wow, a crit! That hurt the foe a lot. She makes her second attack and drops the foe. Hmm. What to do with the third attack now that there's no adjacent foe? If she has shuriken, she can quickly drop one hand from the greatsword, draw and throw the shuriken and put that hand back on the greatsword.

Or, lets say she's lower level. Facing some orcs in melee and she sees that their shaman is trying to cast a one round spell. That's never good. He's probably going to put her to sleep or enlarge one of the orcs or summon fiendish assistance for her foes. So she takes a five foot step back from the orcs, moves a hand off the greatsword, throws her shuriken and puts her hand back on the greatsword.

Now she could do either of these scenarios with a javalin, dagger, or throwing axe but that would require Quickdraw and she doesn't have a feat available for that. She could do the latter with a javalin, dagger, etc, even without Quickdraw, but she wouldn't be able to make a full attack (a useful ability if she is unarmored (and can therefore flurry) or has a high BAB).

I guess the character needn't even be a multiclassed monk. Any monk who is flurrying or otherwise making multiple attacks and runs out of adjacent foes to attack might as well throw shuriken rather than see his remaining attacks go to waste.

That makes it worthwhile for anyone with monk levels and without quickdraw to carry a few shuriken just in case.

One last thing--it's probably a good deal easier to get enough magical shuriken to be a good ranged combatant at mid-high levels than it is to get a sufficient number of other thrown weapons.

50 Shuriken can be enchanted at any given time with Greater Magic Weapon and/or Flame Arrow. Using GMW on javalins, daggers, etc. is not practical. Also, consider that a ranged combatant can probably expect to make through three to five attacks per round (depending upon BAB, rapid shot, and haste). Assuming that a character would want to be equiped for 4 rounds of combat, that's at least twelve weapons for the serious specialist in thrown weapons. The javalin or dagger thrower will need upwards of 24,000 gp just to have +1 javalins available. At that price, the shuriken user can buy a clvl 8 wand of GMW and get himself 2,500 uses--enough for 208 battles (or 100 if he only uses half of them with each casting). Or, if he's smart, he can get both a third level and a fourth level pearl of power and get all his shuriken GMWed and Flame Arrowed. It is much much much cheaper to use Shuriken. (It's also easier to keep a variety of different material shuriken on hand to deal with 3.5 DR).
 

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Hypersmurf said:
Four from BAB. One from Rapid Shot. Three from Greater Two-Weapon Fighting. Two from Flurry of Blows (since you're not 'striking unarmed', nothing in the 3.5 rules prevents you making off-hand attacks and flurrying). One from Haste.

Eleven.
I don't quite get this. You're using Rapid Shot and Greater Two-Weapon Fighting? Are 3.5 shuriken treated as ammunition and as melee weapons, or am I missing something here? And you're flurrying, but you've already used Greater Two-Weapon Fighting, which I understood to be an equivalent to the Flurry, not an addition to...

:confused:
 

Ehm ... why Savage Species? 3.5 Flame Arrow should work or does it only work on arrows????

Lord P, TWF explicitely states it can be used with thrown weapons. Nothing keeps you from adding Rapid Shot as well. Flurry: It's a matter of the DM ... but Hyp is (as usual) right by the wording of the rules.
 

Elder-Basilisk said:
...Now she could do either of these scenarios with a javalin, dagger, or throwing axe but that would require Quickdraw and she doesn't have a feat available for that....

Where are we getting the information that you can draw shuriken as a free action without Quickdraw? The SRD states that shuriken are ammunition, and When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading. It doesn't say anything about shuriken, why would someone assume that drawing them is a free action.

Something in the Player's? (which I don't have with me, now)?

pvandyck
 

Lord Pendragon said:
I don't quite get this. You're using Rapid Shot and Greater Two-Weapon Fighting? Are 3.5 shuriken treated as ammunition and as melee weapons, or am I missing something here?

You're missing that Two-Weapon Fighting is specifically applicable to thrown weapons in 3.5.

And you're flurrying, but you've already used Greater Two-Weapon Fighting, which I understood to be an equivalent to the Flurry, not an addition to...

The only reference in 3.5 that would suggest a prohibition on combining TWF and Flurry is "There is no such thing as an off-hand attack for a monk striking unarmed".

Since you're using weapons, you're not "striking unarmed", and thus there's nothing preventing you using off-hand attacks.

Since the weapons you're using are special monk weapons, you can Flurry.

"Flurry replaces TWF" is not a rule; it's an assumption people make that has no support in the 3.5 rules.

-Hyp.
 

Darklone said:
Ehm ... why Savage Species? 3.5 Flame Arrow should work or does it only work on arrows????

Flame Arrow works just fine, but it's only one :) I was hoping for Flaming Shocking Frost shuriken using the SS spell, but it won't work.

Here's a question - you can't stack two Flame Arrow spells on the same arrows for +2d6 fire damage. But can you stack a Flame Arrow and a Cold-Substituted Flame Arrow for +1d6 fire and +1d6 cold on the same arrows?

-Hyp.
 

Hyp: I hate E-sub (whatever). And no, I don't think you could do that.

And who tells you that you can't stack two Flame Arrow spells :D? The spell description or what?
 

Shuriken are generaly only really useful fro sneak attacks and poison delivery.
Even then , you really need multiple attacks and quick draw to make them practical. Of course , it would be very cool to catch your enemies flat footed and hit them with a couple of shuriken sneak attacks and have them have to deal with abiltiy score damage from poison to boot.
 

Hypersmurf said:
The only reference in 3.5 that would suggest a prohibition on combining TWF and Flurry is "There is no such thing as an off-hand attack for a monk striking unarmed".

Since you're using weapons, you're not "striking unarmed", and thus there's nothing preventing you using off-hand attacks.

Since the weapons you're using are special monk weapons, you can Flurry.

In the monk description, where it talks about unarmed attack, especially referring to flurry, it includes special monk weapons that can be used with flurry, too. Only a twink trying to tweak extra attacks out of the system would come up with an interpretation that allowed both flurry and two-weapon fighting simply because it's a flurry with a "monk weapon" and not their unarmed attack. It's rules-lawyerism of the most obnoxious kind.
 

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