the Jester
Legend
I think it basically depends on how much the dm uses skill checks. In my campaign, I'd say skills are huge.
Quasqueton said:Examples please? Are you talking about core stuff, or expansion/supplement stuff?
Quasqueton
Quasqueton said:Examples please? Are you talking about core stuff, or expansion/supplement stuff?
Quasqueton
AIM-54 said:The flip-side, and this is just as aggravating, at least to me, is when players use these skills and say things like "I bluff him," rolling the dice and expending a minimum of brain cells on what their character is saying. Or coming up with something half-assed and saying "but my character has a +10 to diplomacy, so it works."
There's a balance there somewhere between players putting the work into the role-playing aspect (a clever, or at least believable, bluff) and using the mechanic to enhance (or hamper) the character's performance within the game.
AIM-54 said:The flip-side, and this is just as aggravating, at least to me, is when players use these skills and say things like "I bluff him," rolling the dice and expending a minimum of brain cells on what their character is saying. Or coming up with something half-assed and saying "but my character has a +10 to diplomacy, so it works."
There's a balance there somewhere between players putting the work into the role-playing aspect (a clever, or at least believable, bluff) and using the mechanic to enhance (or hamper) the character's performance within the game.
OK. That does seem to be more in line with what Voadam is talking about, reading his two "examples". I thought he was meaning situations like invisibility > Hide. What he actually meant is as you say, "'so-and-so ability' came up more often than 'so-and-so skill." But in this meaning, "overshadow" is a inaccurate term.Overshadowing does not necessarily mean "the spell replaces the skill check, and is better" the way invisibility is. This makes it difficult to come up with examples other than to say "so-and-so ability" came up more often than "so-and-so skill".
Quasqueton said:Examples please? Are you talking about core stuff, or expansion/supplement stuff?
Quasqueton
DamionW said:My argument is that that +10 diplomacy usually comes at the expense of combat ability, and if you've spent that many ranks in it, you're probably gearing your character towards that ability. I rarely see someone who has 10+ ranks in bluff, but who wouldn't be reduced to charred rubble in a fight. So if as a GM you don't depend the outcome of the fighters bonus feats on how well he can portray those actual maneuvers in real life, why depend the social character's player on how well he can portray those skills in real life? To do so demeans that player's character concept in comparison to a combat character. Yes a general plan of attack with those social skills should be needed (convinving a guard you're a cleaning man is different than saying you're the King of Spain), but to make it circumstance dependent on how well the player, not character, role-plays his discussion makes the skills worthless. I find that immensely frustrating and biased to munchkin playing, even when as I said you claim to prefer less combat in the games you run.
I've heard parties lament when someone plays a rogue and dumps all their points into bluff, intimidate, and diplomacy instead of tumbling and sneaking. "What good are you as a rogue?" Rogues are solely to open doors and sneak attack in their opinion. Well part of the new third edition design is to include the charlitain as a concept for a rogue and not just the burglar. So where is the leniency for that character concept if you extract social interactions away from the mechanics and base it on RPing?