Gradine
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FTFYDefaultalignments are dumb and should be ignored anyway
FTFYDefaultalignments are dumb and should be ignored anyway
On the flip side of this, enemies that attack the party on sight are fairly infrequent in my games. One will occasionally meet stuff like hungry monsters hunting for a meal or supernatural foes like undead that have innate compulsions to kill; and maybe the odd ambush / mugging attempt - but most living creatures will try to size up the party first. And most sentient enemies will try to make demands before resorting to violence.If you randomly meet a medusa in the wilderness... how random is it? Did the local villagers warn you about a medusa picking off those who stray too far, or is she just minding her business in her own home? If the latter, it doesn't hurt to attempt a parley and roleplay a little. If she screams and attacks anyway, then you roll for Initiative and nothing's changed.
Pretty much. The one gameplay type that does suffer from this is "Murderhobos wandering the countryside performing home invasions", because it cuts away at the moral justification for blanket designating certain populations as acceptable targets. Which yes, okay, if that's really the core gameplay of your campaigns it might cause you some issue. But really, that sort of story is not looked on highly anymore. So it's no surprise that the official game is trying to move away from it.On the flip side of this, enemies that attack the party on sight are pretty infrequent in my games. One will occasionally meet stuff like hungry monsters hunting for a meal or supernatural foes like undead that have innate compulsions to kill; and maybe the odd ambush / mugging attempt - but most living creatures will try to size up the party first. And most sentient enemies will try to make demands before resorting to violence.
FTFY![]()
The issue I've always had with default alignments in a stat block has little to do with the philosophy of 'alignment' or 'default alignment' and more to do with the fact... it's the only thing in a block of RAW text that isn't actually RAW and barely even qualifies as lore (except for extremely specific types of monster, like those that are basically "alignment, embodied" to a certain extent).Just decide what role you want a goblin or kobold, or group of goblins or kobolds, to play in your game, and that's their "alignment." Who cares what the MM says? It's your table.
Which I find funny, because saying that while also making most creatures neutral aligned by default is basically doing away with default alignments, but in a way the people who insist on default alignments existing are ok with.Neutral is also the new Any Alignment. All Humanoids are Neutral, and the book explicitly says that mean the DM can make their individual alignment anything.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.