Are there any 3/3.5 Adventures that don't suck?

Steel_Wind

Legend
I don’t mean this as an insult to module authors of 3/3.5 material. I have not looked as extensively as I should and I am sure there are many adventures that don’t suck.

My trouble is, I am having some difficulty in finding them.

Chris Coyle’s Key of Destiny has its moments and at 175 pages it’s certainly a decent size, but I am waiting for part two before I render judgment.

In the meanwhile, there seems to be a positive dearth of good module adventures for 3/3.5. At this point, it is not a stretch to say there are more WotC hardcovers for 3/3.5 than there are adventures.

0_o

What happened? Never mind marketability and size of target audience for rules vs modules. I know all that.

But surely that does not mean that we all just collectively decide at the same time to *not buy any modules at all*.

So where are the great ones hiding? What do you think?
 
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Steel_Wind said:
I don’t mean this as an insult to module authors of 3/3.5 material. I have not looked as extensively as I should and I am sure there are many adventures that don’t suck.

My trouble is, I am having some difficulty in finding them.
(...Deletia)
So where are the great ones hiding? What do you think?

You really have to define "suck".
My thoughts for good ones?
Penumbra's Three Days to Kill. Yes, it's old. No, it matters not a whit.
The Belly of the Beast (same company) is a nice idea, but it requires a GM who can portray about 15 NPC's simultaneously. If you know a GM who can do that, get it, play it, and love it.
The Witchfire Trilogy from Privateer Press is good, but sometimes uneven. It would benefit immensely from the Iron Kingdom's Campaign Guide. (Note to Privateer Press: Hint, Hint.)
The best consistent source for adventures is still Dungeon: admittedly there's usually one issue a year that does nothing for me, but that's the law of averages.
 


I'd still second Dungeon Magazine - that's where all the modules went.

Also, I'd start researching www.rpgnow.com for d20 modules released by third-party publishers, and reading the feedback comments on them. You'll note the good ones by the ones that have positive comments - and I'm not being flip; often times someone with a negative reaction to a product won't write about it, but ones who LOVE what they purchase will want to tell other people about it.
 

Monkey and Necromancer have some great adventures. Here are the winners of the ENnires from last year, both are really good.

Best Adventure
Gold - The Banewarrens (Malhavoc Press)
Silver - The Vault of Larin Karr (Necromancer Games)
 



Henry said:
Also, I'd start researching www.rpgnow.com for d20 modules released by third-party publishers, and reading the feedback comments on them. You'll note the good ones by the ones that have positive comments - and I'm not being flip; often times someone with a negative reaction to a product won't write about it, but ones who LOVE what they purchase will want to tell other people about it.

I'd also recommend www.rpgshop.com for print products.

Adventures:
http://www.rpgshop.com/default.php?cPath=_1_260_283&

Both of the World of Whitethorn books are "Popular Picks" at RPG Shop! "The Hamlet of Thumble" is ranked #7 on the Best Sellers list for adventures, too.
 

Here are the modules I have that I have enjoyed playing/running/reading the most:

Necromancer Games (old 1st edition feel)
Grey Citadel (probably the best one)
Vault of Larin Karr
Chaos Rising
Lost Tomb of Abysthor
What Evil Lurks
Abberations
Lost City of Barakus (excellent mega-adventure)

Monkey God (tend to be more RP heavy)
Song of Storms
Tsar Rising
At the Edge of Dreams

Paradigm Concepts (probably the best rounded adventures I have found so far)
Spear of Loghin
Blood Reign of Nishanpur
Bloody Sands of Sicaris

Atlas Games
Pretty much anything is good, but the DM needs to know the adventure backwards and forwards since they are complex
Three Days to Kill
Belly of the Beast
Maiden Voyage
Unhallows Halls
And pretty much any Ars Magica adventure out there. You'd have to convert the stats, but its well worth it, especially for Festival of the Damned and Stormrider.

Mystic Eye Games
Foul Locales series (about 12-20 short adventures/locales per book- great stuff you can drop in anywhere)
The World of Whitethorn: Hamlet of Thumble
Village of Oester
 
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