So, what's the point of bluffing then?
To get an NPC to believe what you're telling him.
If all a bluff does is make someone believe something, but, has zero influence over what they actually do about that belief, then what's the point?
Bluff should affect how somebody acts. It does not dictate how they act. They should process the new information they've received, and act on it as they should reasonably be expected to act.
Great! I succeeded in my bluff. He believes me. Now, I can actually make the next roll that might actually matter.
There is no "get into the castle" check.
Oh, wait... that roll didn't matter either since diplomacy doesn't actually make anyone do anything, it only influences reaction... I guess I'll do Intimidate. But, that doesn't make any sense in the context of the game.
Actually, by the rules, even Intimidate doesn't dictate how NPCs actually act, it just modifies their behavior towards you (just like Diplomacy does).
Well, at least it gets the results that I want. Granted it undoes all the groundwork I previously did with diplomacy and bluff, but, hey, it's the only way I get to actually drive the campaign and not be led around by the nose by the DM.
Again, I don't know where you're getting this. If you could point how I'm advocating leading players around by the nose, I'll address that statement.
If your players prefer your way, then, hey, more power to you. To me, and to most of the players I've played with, when they succeed, they actually want to succeed. They don't want the DM turning their successes into failures so that they can "earn" their successes.
Success on the Bluff check
only indicates whether or not the bluff is believed. That's all. Bluff checks are not "get into the castle" checks, and no such checks exist in 3.5, to my knowledge.
Do you do the same thing in combat? When the character hits the target, do you then rule that he actually missed because, well, your opponent is just to fast to be hit by such a slow weapon as a maul? I doubt it.
I do not act that way, you're correct. Just like with the social skills, I play by the rules. This is a pretty straightforward concept.
So, why are you interpreting successes out of combat in such a way that they fail?
They've succeeded in exactly what they've rolled on. Just like a hit in combat would indicate that they probably get a damage roll (unless something wonky is going on, like some sort of class ability that negates damage rolls).
I'm not using GM fiat when I play by the rules in both of these scenarios. Technically, you are when you say a Bluff check equates to PCs being entitled a specific action being taken. But, as always, play what you like
Let me ask you this: as far as I can tell, you're saying that if a player Bluffs, he succeeds, and should be let in. When a player attacks an enemy with the intent to kill it, and he rolls a hit, does he automatically kill it? Because that seems like the equivalent to me, and I doubt you play that way.
And then sit back and expect the players to start pixel bitching their way into reading your mind as to why they failed.
It's not pixel bitching, and I'd once again ask you to cease with the inflammatory terms (ie, pixel bitching, railroading, etc.).
The bottom line is, if the players actually succeed, LET THEM SUCCEED. Blocking success is frustrating to the players, breaks all immersion and leads to your players giving up on trying things that are not so basic simple that the DM cannot block the success.
Again, blanket statements on how all players feel or react are probably unwise.
If the players succeed at what the rules dictate (ie, a Bluff), then I let it succeed. I do not pile unwarranted success on it arbitrarily. The fact that you seem to think that I'm using massive amounts of GM fiat when I follow the rules, once again, baffling. If you want me to go over the 3.5 rules on Bluff again, I can try to explain my point again. I don't think you've given me your interpretation on the Bluff rules yet, other than how you think they should be used. I stated my case here:
http://www.enworld.org/forum/5610655-post236.html
As always, though, play what you like
How does this show that the PC's can succeed. If they fail the roll, they fail. If they succeed, the King is called and they fail. There is NO SUCCESS here.
First of all, this was an example to show various levels of success or failure to Lost Soul.
Secondly, if you did read my post on the last page where I pointed out that they can succeed, I indicated that a successful Disguise can fool the king as well. I can grab that quote again if you'd like.
Hope that clears this up.
Play what you like
