JamesonCourage
Adventurer
JamesonCourage
Yeah, so, basically, it's all up to DM fiat since, as you say, strictly going 100% literal on the rules, there is no skill that actually lets the players achieve what they want. There is no "Open the Gate" skill, no skill that actually makes an NPC do anything. So, you feel completely comfortable with taking any success and manipulating it in such a way that your feelings of "realistic" are satisfied and you get to negate any player successes at the same time.
That's not really what's happening here. Your "if they roll, and I tell them how they succeed" is just as much fiat as me saying that a guard believes you when you bluff successfully. Mine is supported by the rules, though, and the players know exactly what to expect. A success with Hussar is more arbitrarily defined than "if the Bluff succeeds, the NPC believes you" is by a long shot.
If you want consistent rules for players to follow, sticking to RAW has that added benefit. I don't think you disagree with me here, but maybe you do.
All the while secure in the knowledge that any complaints by the players can simply be met with the rulebook.
Yeah, no thanks.
I don't see how following the rules and not allowing players to narrate is somehow unfair. If you want, I can ask one or more of my players to voice their opinion here. We can see if they think it's railroading, GM fiat, or unreasonable.
At this point, we're simply not going to agree here. You are, if you take a 100% literal interpretation of the rules, correct. After all, believing the PC's, being outright helpful to the PC's, none of that actually achieves any of the players goals. They get led around by the nose into your next "objective" interpretation that unsuprisingly results in yet again, the PC's failing.
I still don't know where you're getting "let around" to the next objective.
So, basically, any other choice, except for the one single one you've chosen beforehand will fail, regardless of any rolls to the contrary. How exactly is that not a railroad?
That's slightly amusing, Hussar. Their plan was to impersonate the diplomat in the example we've been using. I say that if they succeed on their Bluff and Disguise checks, they can pull it off. Yes, this reeks of railroading

As always, play what you like

I can see what hussar is digging in on. I grilled JC on the example as well.
I didn't feel grilled, so thanks for handling it with such civility. I do appreciate it.
And yes, parts of the example wouldn't be run the same way if i was gming. But we also got to cut JC some respect that he's not a crap dm.
Thanks, and I don't think you, Hussar, or Lost Soul are bad GMs either, even though we all probably play differently.
The diplomat arriving before the pcs was a complucation because the party wasted time.
Yep, went into that.
The party not knowing enough about the diplomat to invalidate him as a candidate was likely a botched gather info check. Though i think close friend of king would have been more widely known than other details about him.
A friend of 50 years ago. It wasn't hidden knowledge, though it wasn't widespread. So, probably not a hard check, but not one they made.
Perhaps a counter example from JC? How COULD the party have socialed their way in (rather than brute force, spells, or climb and stealth rolls)
Even in the example I gave, I said that successful Bluff checks and Disguise checks might get them in.
Let's stick with the same example (pretending to be a diplomat). The guard knows that the diplomat arrived earlier, the king greeted him, and he has orders to let nobody inside. The party shows up and succeeds in a Bluff check ("I'm the diplomat, and these friends are my escort"). The guard has the guard captain fetched, who gets the chancellor, who talks to the king and the diplomat about it. They all get some guards and make it to the gate and talk to the PCs. The PCs make another Bluff check "we're from the nation, we were sent after the diplomat with new knowledge that needs to be discussed immediately and privately." If their Bluff and maybe Disguise checks hold up, they'll probably be let in by the king.
And this is one of the worst case scenarios for the PCs (the example was originally given to show Lost Soul degrees of success and failure).
If the party had beaten the diplomat, as I said, the king would have greeted them, and his Sense Motive is much lower than the chancellor's Sense Motive skill (who wasn't at the gate to meet them). On top of that, they'd have to roll a successful Disguise check, but if that passes, the king will let them in.
This is not taking into account normal circumstances. This entire thread started from the original post, where the OP proposed a situation in which it would be harder. If they go to a castle that isn't ruled by an intimidating king, where guards aren't threatened with their family's death for failure, where there are no threats present, then we have an entirely different picture. The turnip farmer becomes feasible. Pretending to be a servant. Pretending to be a guard. Saying you have a message for someone. These are all reasonable.
Since it was his example based on some fragments from a real game,what was a viable social approach?
Hopefully I cleared it up some, but if you want more, let me know.
I think folks have offered alternatives. Can the argument be ended if JC validates that the party chose the wrong point (guard after lockdown posing as known person), and there still was other viable social attack points that could have worked with the right story and die rolls.
I've said this already. I've directly said that a successful Disguise check could save their botched plan. Other plans may have worked, such as claiming to be a runner with an urgent message (rather than being the diplomat). There are so many different ways that this could be salvaged or succeed with better conditions.
The fact that by following the rules I'm running a GM fiat, railroady, inferior game where I arbitrarily make things disadvantageous to the players and always rule against them and don't trust them is something that bugs me. These statements are incorrect, uncivil, and inflammatory. I have no idea why Hussar cannot accept the difference in play style and discuss it without using such phrases.
As always, though, play what you like

That's not really my issue though to be honest. It's not that there wasn't any other approach possible, it's that an approach that is mostly reasonable is successfully completed - the relevant skill checks are succeeded - but the results are massaged in such a way that success still results in failure.
I think you have a fundamentally different take on what the checks represent than what the rules portray them as.
The justification for this is that success cannot result in anything but whatever the DM deems the appropriate response. There is no "open the gate" check after all. So, the DM takes the success and incorporates it into a response that results in failure for the PC's.
Only if failure is reasonable.
That's my whole problem in a nutshell right there.
I don't think I can help you with that.
It's not that success should equal complete and unqualified success. The combat example where the player wants to kill the baddie is obviously not going to happen. However, I would not negate the PC's successful attack by saying that a "hit" doesn't actually mean you do any damage". Because, strictly by the SRD:
it specifically states the effects of hitting an opponent, unlike a skill check which is truthfully, left up to the DM's interpretation.
Both Bluff and attack rolls state exactly what happens when you make a successful check. You can change the rules if you'd like, but you're still using the same amount of GM adjudication that I am when you narrate how that success plays out.
My beef here is that the idea that the DM's interpretation should be used to negate a success.
It's not negating any success, as I've shown time and again.
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