William Ronald
Explorer
Henry said:Tired of Forgotten Realms style drow, who aren't nearly wicked and depraved enough for my tastes. Even my Forgotten Realms Drow are more like Greyhawk-style drow - much more wicked and efficient. For one thing, they win.![]()
In a campaign that I was in for a long time, there were two drow of particular note. One was an NPC (former PC) drow priestess of the Earth Mother, who was lawful neutral and seemed to embody that ethos. (Lived according to the letter of the law, but if you threatened her, she would be as methodical as a Roman general in eliminating anyone associated with you.) The other, a female neutral cleric was somewhat more benign, but could be vicious to her enemies. (These characters began in the old Unearthed Arcana days of the 1980s.)
An interesting aspect of that campaign was that both of the characters had trading ties to their houses, and would ship surface goods such as food, wood, and manufactured items for trade in ores and other items. This had the result of influencing some drow to become more neutral in their outlook. Mind you, the evil drow were much closer to Eclavdra than the Forgotten Realms drow. A trip to a drow city, even where there were allies, was something the players looked forward to about as much as a root canal.
One possible solution to the issue of the drow is to have them follow more than one diety, and not all of the deities need malignant. Deities of earth, travel, craftsmanship, and wealth might appeal to some drow. (If you are living in solid earth, a deity of earth might be attractive.) The result could be several different communities, so that shooting a drow on sight may no longer be the best option. ("You idiot! We had just started trade negotiations with them!")