rycanada said:I was thinking about this. The reason is because the Fighter class models the heavy fighter pretty well but the light fighter not so well. At least, that's my experience, and it's also what I've heard of others' experience. In, say, Arcana Unearthed, they're done very well as separate entities.
Well, we are talking about something that would also call for a bit of an overhaul of skills, and possibly of feats, as well as the classes themselves. The current D&D fighter may not do it well, but I can see no reason why, if you were going to greater abstractions, you couldn't implement a class that does both well.
The argument that other games have them done well as separate entitites does not move me much in this debate - right now, we've a system that does the skill monkey well as several forms of separate entities, but we're talking about eliminating that. The question isn't if it can be done well separately. The question is if it needs to be separate to be done well.