catsclaw227
First Post
Dude, can you quit attacking me? Did I do something to harm you?<stuff from the most recent post>
Dude, can you quit attacking me? Did I do something to harm you?<stuff from the most recent post>
Slight qualifier there: I think "If a system consistently doesn't produce interesting results, don't play it in the first place" is good advice. "If a system occasionally doesn't produce interesting results, don't play it in the first place" is crummy advice. Much better to say "If a system occasionally doesn't produce interesting results, tweak and bend that sucker to something that works better for your group."
I love RPGs, but I love them while seeing them for the imperfect beasts that they are. It's perfectly commendable to find satisfaction and delight in adhering to each of a given system's little quirks and oversights, but even a tried-and-true Julia Child recipe can stand up to some seasoning to taste.
Thus, I have no worries about a sudden rain of fish, falling 1973 Oldsmobile, or Carmen Miranda song-and-dance number irrupting due to a random toss of dice.
Not a jab at you, but at the argument. No personal offense was intended.
Having a rule against fudging will not keep DM caprice away. Nor does having fudging create caprice. If caprice exists, it will be expressed no matter how many behavioral rules you have in place. By definition, caprice ignores rules!
Thus, the whole thing is a fiction, used to scare people into behaving a particular way - that's a boogeyman.
A sufficiently foamy system lends itself to predictable encounters without any fudging required at all, whereas GM caprice can turn a staid game of 4e into a Kafka-esque nightmare of totalitarian PC abuse. Using fudging to make pitch corrections is, in my view, sacrificing too much of the imaginary world in service to a desired outcome.
Slight qualifier there: I think "If a system consistently doesn't produce interesting results, don't play it in the first place" is good advice. "If a system occasionally doesn't produce interesting results, don't play it in the first place" is crummy advice. Much better to say "If a system occasionally doesn't produce interesting results, tweak and bend that sucker to something that works better for your group."
It's perfectly commendable to find satisfaction and delight in adhering to each of a given system's little quirks and oversights, but even a tried-and-true Julia Child recipe can stand up to some seasoning to taste.
And I think we're ready to break out the root beer and Cheetohs.Interesting discussion.
Unless I'm mistaken, we both seem to be saying:
- The GM's authority can be abused.
- Extremes of playstyle are possible with or without fudging.
- Everyone is entitled to select a playstyle that appeals to them.
I am much more concerned by a GM saying, "You encounter 10,000 orc minions wearing Hello Kitty T-shirts" than I am by a string of bad rolls.