Remembering that the goal of every session is to have fun, I always try to reward Indiana Jones/Buffy/James Bond style shenanigans. They add so much colour to the session, and are often talked about for months afterward, that I can not, in good conscience, say to a player that ran through a melee and provoked seven attacks of opportunity to aid a failing comrade, "Wow... that was such a heroic move! The opportunity attacks cut you to shreds. Next."
I want to reward my players for entertaining me and adding to the fun of the game, not slap them down for it.
A killer DM has feelings too!
-Palantir
I want to reward my players for entertaining me and adding to the fun of the game, not slap them down for it.
A killer DM has feelings too!

-Palantir