Tom Cashel said:
"Get 'em? That's your plan?"
Heh Heh. We use that movie quote all the time in our group, but as a joke when we know (or think) the enemies are pushovers.
My next campaign is designed to be killer. It will take place in my world's version of the Underdark (with the surface world rendered uninhabitable) and have heavy elements of political intregue and faction warfare, not to mention extra-planar entities aiming to destroy the world, and quite capable of it with time. I will pull no punches nor alter in any way the world I am going to create in detail. I will have monsters, lairs, towns, locations of interest, trade routes, NPCs, treasures, magical items, and traps pre-devised for the ENTIRE campaign world before play starts (this will take considerable time, I realize). After the initial "orientation adventure," the characters will have free reign. They can travel anywhere, talk to anyone, and if they try hard enough, run into the biggest, meanest monsters in the area at 1st level.
I expect a death toll, but my players are going to be expecting this kind of game. I know they can play smart/paranoid if they want to, and they want a "D&D-realistic" world, not one orgainized around their own character's gentle progression from 1st to 20th level. No hand holding here!
I'm interested to see how it goes. Even with a more tailered campaign, like I'm running right now, I have a reputation for killing characters (4 of the 7 characters have died in the campaign and subsequently been raised).
I recieved a high complement from a very experienced player last game: "Your games always leave me
tense." (This after a battle with several vampire spawn with everybody - PC and NPC - flying in a huge pit over a Otluke's Dispelling Screen that threatoned to dispel their fly-magic and drop them into 5 foot deep green slime, 60' further down).
I love D&D!