der_kluge
Adventurer
Yea, I admit, I like handing out magic items. But, my party is 11th level, so I have some flexibility in that regard. For instance, in the first dungeon, they found a treasure room with numerous +1 weapons. Technically, it was a treasure trove of magic items, but they weren't interested in that stuff, since they had better stuff already.
But, the other caveat is that they are currently stranded on a lost continent, so they have no outlet for selling these things, since there is no civilization. So, in the last game, they are in a dwarven complex, and they found a treasure room. They opened the door, and a pile of gems and jewels (is there a difference??) poured out, and they found themselves wading into the room knee-deep high in gems. Cool yes, and they were totally excited about it, but in game terms, these things have no value, since there is no store anywhere to sell them at. Of course, they were quick to point out that they filled up their bags of holding with all the gems (replacing some cheaper bronze jewelry they found from the first dungeon), and now have very little actual coinage in their possession. So, if they ever do manage to get back to civilization, they will be all set, but that's ok, because they'll be retired by that time, and they will have deserved it.
It is my experience, however, that handing out magic items isn't a bad thing, necessarily, but the most unbalance comes from wondrous items. I don't care so much if everyone in the party has a +3 whatever, or +3 armor of some sort. I can deal with that stuff. My frustration, in the past, has come about when the party whips out a rope of climbing, or a portable hole, or something similar that easily helps them through some difficult situation. *Those* are the really unbalancing magical items. So, if I can avoid handing out too many of those kinds of things, I'll be ok.
But, the other caveat is that they are currently stranded on a lost continent, so they have no outlet for selling these things, since there is no civilization. So, in the last game, they are in a dwarven complex, and they found a treasure room. They opened the door, and a pile of gems and jewels (is there a difference??) poured out, and they found themselves wading into the room knee-deep high in gems. Cool yes, and they were totally excited about it, but in game terms, these things have no value, since there is no store anywhere to sell them at. Of course, they were quick to point out that they filled up their bags of holding with all the gems (replacing some cheaper bronze jewelry they found from the first dungeon), and now have very little actual coinage in their possession. So, if they ever do manage to get back to civilization, they will be all set, but that's ok, because they'll be retired by that time, and they will have deserved it.
It is my experience, however, that handing out magic items isn't a bad thing, necessarily, but the most unbalance comes from wondrous items. I don't care so much if everyone in the party has a +3 whatever, or +3 armor of some sort. I can deal with that stuff. My frustration, in the past, has come about when the party whips out a rope of climbing, or a portable hole, or something similar that easily helps them through some difficult situation. *Those* are the really unbalancing magical items. So, if I can avoid handing out too many of those kinds of things, I'll be ok.