Ranger REG said:
I hate to put pressure on WotC, but they should have done it right the first time around for such a well-known popular game now into its Third Edition,
[sarcasm]You would have thought that Green Ronin could have got their product right as well. After all, it isn't as big as 3e.[/sarcasm]
I don't think that's a good argument at all.
or should have put off the revision until 2005.
That would have been a staggeringly bad move.
One of the fascinating things about 3e and 3.5e is that under 3e, Wizards put out comparitively few products for the game.
2000: 6 + 3 core
2001: 16
2002: 13
2003: 5
For 3.5e:
2003: 6 + 3 core
2004: 22
2005: 24
The 3e releases also tend to be much smaller than those of 3.5e. (I've counted several "Transitional" releases as 3e, btw - such as Fiend Folio and Savage Species)
For those who bought Wizards products only, the transition cost was much less than it would have been if they'd waited until 2005.
I also think the revision opened areas of design space that weren't very easy to manage in 3e: especially concerning monster creation (and monsters as PCs). Certainly the revision got rid of 3e system mastery, but in some areas made it much, much simpler to master.
From Wizards point of view, 3.5e came at the right time.
From the d20 System publishers point of view, I don't think there could be a right time.
Nicole wrote:
The time period between First and Second edition Mutants & Masterminds was about three years, which is very standard for this industry. Fans and players of first edition M&M exposed what we felt to be design flaws that we felt we could improve upon. looking to the long temr, it would be foolish to continue to support and entrench those flaws when we had the opportunity to correct them and produce an even better game going forward. We contacted M&M Superlink publishers during the process and brought them on board before the release of the new edition; they were offered advanced access to the new rules, I believe some were even involved as voluntary playtesters and advisors. Many of the people using Mutants & Masterminds as the basis of their own designs are PDF publishers who can much more easily revise their products without having to worry about obsolete stock (compared to print publishers who have to consider the implications of having thousands of copies of a printed book that is no longer compatible).
The time period between 3e and 3.5e D&D was about 3 years. "Much of this material has been picked up and revised based on feedback and comments from D&D players and DMs all around the world." (quote from Complete Warrior).
IIRC, Wizards set up a private d20 System publisher's list for previewing the 3.5e changes. However, I can't find a direct reference to it on the 'net at present, nor do I know how effective it was.
There is comparison there. However, the *real* effects come on the backstock of small, struggling publishers, and the development of new material.
Now, I'm sure that some companies got out of the d20 System business because they were doing badly anyway, and the release of 3.5e allowed them to have a "Blame 3.5e!" excuse, but their existence didn't stop 3.5e hurting most companies (including Wizards).
What Wizards did have was the reserves to get through the lean period before 3.5e, and the developmental knowledge so that they could quickly get new product out after 3.5e.
I personally think 3.5e came at the right time for the long term, but the short term effects were extremely harsh.
Cheers!