Re: Re: Re: Are you going to do the Steampunk thing?
BigFreekinGoblinoid said:
Hello Torque!
Your website says: "Aiming for release in summer or fall 2002"
How about posting a detailed table of contents here for everyone to see?
PS - -How is playtesting going ( Did I read something on Randomlings MB about playtesting this, or was that another similar project ? ) ?
Yeah, my webmastering has definitely been lacking. Whenever I have time to devote to the project, it usually goes to writing material rather than updating. For that reason, I'm handing off the webmaster post to Allen Oliver, which will mean both a better design and more frequent updates starting soon, as well as a move to an ad-free server.
As for the table of contents, here you go. Bear in mind that this isn't the final version, but the one that has been used in-house to delineate all the areas that need to be covered. Some of the headings might be unclear, so feel free to ask me about any that you are curious about.
*Ch. 1: Introduction
-Fiction
-What is industrial fantasy?
-Overview/goals of book
-Chapter descriptions
*Ch. 2: Races
-Existing Races & Technology
-New Races
Automaton
Neo-colobus
Scrapling
*Ch. 3: Classes
-Existing Classes & Technology
-Base Classes
Gadgeteer
Medic
-NPC Classes
Expert (Doctor)
Tinker
-Prestige Classes
Chronicler
Gaia’s Warden
Gearbinder
Grenadier
Gunslinger
Mad Doctor
Mage-hunter
Master Engineer
Sharpshooter
Steamborg
*Ch. 4: Skills and Feats
-Skills
Existing skills
New Skills
-Feats
Existing feats
New types of feats
Feat Descriptions
*Ch. 5: Equipment & Vehicles
-Firearms
-Other New Equipment
-Permanent Devices
-Apparati
-Vehicles
*Ch. 6: Technology
-Intro
-Attributes of a device
Form
Activation time
Consumed (Uses)
Weight (Size)
Range
Aiming a device
Field
Saving Throw
The device’s result
Duration
Tech-user level
Device Failure
Special device effects
Bonus Types
Descriptors
-Device Usage
Learning a device
Building a device
Maintaining a device
Activating a device
-Technological Fields
Chemistry
Energy
Mechanization
-New Descriptors
Firearm
Fluid
Gas
Grenade
Melee
Projectile
Splash
User-Friendly
-Technological Constructs
General
Commands
Technological Construct qualities
Mechanized Warrior Stats
Design Points
-Technology & Magic
Normal: Different ways of doing things
Variant: Opposed cosmic forces
*Ch. 7: Devices
-Explanation of terms and format
-Gadgeteer device list
-Medic device list
-Descriptions of individual devices
*Ch. 8: Campaigns
-Technology in a heroic fantasy setting (industrial fantasy)
Origin
Level of development and widespreadness
Attitudes toward technology
-Technology outside of a heroic fantasy setting
Traditional Steampunk
Scientific Romances (Wells & Verne, etc.)
Technology as magic
Magic as technology
-Building technology into a new campaign world
-Introducing technology into an existing campaign world
-Characters in an industrial fantasy campaign
Concepts
Organizations
Sample NPCs
-Adventure hooks
As for playtesting, we've had three different campaigns at various levels run in-house, and a couple of demos that I have run for others. At this point, the crunchy bits are about 90% complete and edited (2 PrCs, some vehicles and apparati, and the higher-level devices are not done yet). When they are completely written, we will have an open playtesting phase, in which a couple of game groups will be selected to participate, while we polish up the non-rules stuff, artwork, layout, etc. in preparation for release. I haven't heard of randomlings, so I think that must have been something else.
If there are any other questions, I will be happy to address them.
Edit: Added *s by chapter headings and -s by major subheadings to replace the formatting that vanished in copying from Word to the boards.