Are you going to do the Steampunk thing?

The Steampunk concept is cool, but I am having a hard time putting ONE game together of regular D&D, I dont think I can add another of any type. :(

edit: I cnat spel!11
 
Last edited:

log in or register to remove this ad

Greetings!

I have already incorporated some elements of "Steam Punk" and technological advances into my campaigns. I don't really see it as dominating, because magic is predominant, though some technology can be very cool.:) I will eagerly pick up FFG's Steam book. I can hardly wait to pillage it for additional ideas for my campaigns!

Semper Fidelis,

SHARK
 

The way I run things, its a mix of stuff. So if one week I want an extraplanar adventure, and another I want steampunk, and the next I want exploration, or maybe political intrigue. My seeting is the Forgotten Realms, and so I find ways to squeese it all in.

Aaron.
 

you know, i really love steampunk when it's pure steampunk -- like the works of Jules Verne, H.G. Wells, games like Space 1889 or Forgotten Futures...

i don't particularly care for mixing steampunk with magic.
 

I think so. I'm updating my homebrew since 3.5 came out, and I'm already doing a fairly drastic thing of eliminating almost all magic and replacing it with psi. As for steampunk, didn't like it up until the time I bought and played Arcanum, definitely want that sort of feel. So yeah. I'll bring the tech out of the dwarven kingdom and make it widespread.
 

Steampunk

done and done with steampunk.

IMC there's a heavy steampunk feel. The main city where the heroes gather has a victorian england feel, but instead of electricity and steam, lights and other "steam-Punky" creations are powered with captured elementals.

So a steam train is actually run by a small fire elemental heating up the boiler (instead of firewood)

Streetlights aren't entirely gaslight, some have trapped lightning elementals.

There are faucets and working toilets, all powered by water elementals.

I don't think it fully classifies as "steam punk" in the classic sense (ie futuristic steam powered civilisation, but it works for me and mine)


HTH

Dom
 

Re: Re: Re: Are you going to do the Steampunk thing?

BigFreekinGoblinoid said:


Hello Torque!

Your website says: "Aiming for release in summer or fall 2002"

How about posting a detailed table of contents here for everyone to see?

PS - -How is playtesting going ( Did I read something on Randomlings MB about playtesting this, or was that another similar project ? ) ?

Yeah, my webmastering has definitely been lacking. Whenever I have time to devote to the project, it usually goes to writing material rather than updating. For that reason, I'm handing off the webmaster post to Allen Oliver, which will mean both a better design and more frequent updates starting soon, as well as a move to an ad-free server.

As for the table of contents, here you go. Bear in mind that this isn't the final version, but the one that has been used in-house to delineate all the areas that need to be covered. Some of the headings might be unclear, so feel free to ask me about any that you are curious about.

*Ch. 1: Introduction
-Fiction
-What is industrial fantasy?
-Overview/goals of book
-Chapter descriptions

*Ch. 2: Races
-Existing Races & Technology
-New Races
Automaton
Neo-colobus
Scrapling

*Ch. 3: Classes
-Existing Classes & Technology
-Base Classes
Gadgeteer
Medic
-NPC Classes
Expert (Doctor)
Tinker
-Prestige Classes
Chronicler
Gaia’s Warden
Gearbinder
Grenadier
Gunslinger
Mad Doctor
Mage-hunter
Master Engineer
Sharpshooter
Steamborg

*Ch. 4: Skills and Feats
-Skills
Existing skills
New Skills
-Feats
Existing feats
New types of feats
Feat Descriptions

*Ch. 5: Equipment & Vehicles
-Firearms
-Other New Equipment
-Permanent Devices
-Apparati
-Vehicles

*Ch. 6: Technology
-Intro
-Attributes of a device
Form
Activation time
Consumed (Uses)
Weight (Size)
Range
Aiming a device
Field
Saving Throw
The device’s result
Duration
Tech-user level
Device Failure
Special device effects
Bonus Types
Descriptors
-Device Usage
Learning a device
Building a device
Maintaining a device
Activating a device
-Technological Fields
Chemistry
Energy
Mechanization
-New Descriptors
Firearm
Fluid
Gas
Grenade
Melee
Projectile
Splash
User-Friendly
-Technological Constructs
General
Commands
Technological Construct qualities
Mechanized Warrior Stats
Design Points
-Technology & Magic
Normal: Different ways of doing things
Variant: Opposed cosmic forces


*Ch. 7: Devices
-Explanation of terms and format
-Gadgeteer device list
-Medic device list
-Descriptions of individual devices

*Ch. 8: Campaigns
-Technology in a heroic fantasy setting (industrial fantasy)
Origin
Level of development and widespreadness
Attitudes toward technology
-Technology outside of a heroic fantasy setting
Traditional Steampunk
Scientific Romances (Wells & Verne, etc.)
Technology as magic
Magic as technology
-Building technology into a new campaign world
-Introducing technology into an existing campaign world
-Characters in an industrial fantasy campaign
Concepts
Organizations
Sample NPCs
-Adventure hooks


As for playtesting, we've had three different campaigns at various levels run in-house, and a couple of demos that I have run for others. At this point, the crunchy bits are about 90% complete and edited (2 PrCs, some vehicles and apparati, and the higher-level devices are not done yet). When they are completely written, we will have an open playtesting phase, in which a couple of game groups will be selected to participate, while we polish up the non-rules stuff, artwork, layout, etc. in preparation for release. I haven't heard of randomlings, so I think that must have been something else.

If there are any other questions, I will be happy to address them.


Edit: Added *s by chapter headings and -s by major subheadings to replace the formatting that vanished in copying from Word to the boards.
 
Last edited:

Ayuh! I am currently running Iron Kingdoms, and intend to pick up Sorcery & Steam to fill the gap until the campaign setting book comes out.

Plus I have a Victorian England D&D game sitting on a back burner.

Wizards are graduates of the Royal College of Wizardry, Sorcerers are licensed, Clerics belong to the CofE or (gasp!) Catholocism. Druids are a brand new religion masquerading as an old faith rediscovered. And of course Victoria Regina sits upon the throne. God Save the Queen!

Smogs kill thousands in a night as coal smoke mingles with river fog. Crime and pestilence rule the narrow streets of London's slums. In white chapel the women of the night still fear the return of Red Jack. An entire language is spoken by the criminals in the rookeries, where entire streets have been roofed over to create tenements.

The Thames is covered by oily froth, while thick black sludge lines it's bottom. Steel, and steam combine to create the largest industrial giant yet seen.

And in the colonies the Royal Expedionary forces have shouldered the white man's burden to bring enlightened rule to the outlying areas of the world. For the sun never sets upon the British Empire! (I am of Irish descent, you can guess my real feelings about this last...)

The Auld Grump, oh yes!
 
Last edited:


Re: Re: Re: Are you going to do the Steampunk thing?

BigFreekinGoblinoid said:


Hello Torque!

Your website says: "Aiming for release in summer or fall 2002"

How about posting a detailed table of contents here for everyone to see?

PS - -How is playtesting going ( Did I read something on Randomlings MB about playtesting this, or was that another similar project ? ) ?

Nope, that wasn't Torque's work, that was mine :) That's Steam & Steel: A Guide to Fantasy Steamworks, to eb published by EN Publishing. It's now entering art call phase of production.
 

Remove ads

Top