The rogue gets the Cunning Action ability at Level 2 which is an amazingly open ability that replaces the movement secondary effects of so many 4E powers.
Want to move in, attack, and disenage? Sure, that replaces most powers that allowed the rogue to shift as part of the action. Want to attack with ranged, then move and hide? Go for it.
In 5E, Cunning action allows the Rogue to do the following things to get sneak attack:
Move to cover... then Hide (Cunning Action).... then make a ranged attack with Combat Advantage for sneak attack.
Move adjacent to an enemy that is adjacent to your ally, then make a melee attack that deals sneak attack damage... then Disengage if he's still alive, or Hustle if you killed him, to move to safety, or set up your next victim.
This is the kind of freedom that I want to replace "powers". To have abilities that can be combined in ways to fulfill a variety of combat needs.
... in my opinion.
I agree, this is an awesome rogue to me. I'd still like to see a way (without magic items) to give rogues a climb speed or equivalent.
But I firmly believe that's doable. Maybe it's a feat dip you end up taking later (rangers could benefit too! And fighters! And...); maybe it's a class feature that whatever replicates archetypes/feature swaps/whatever -- it's inevitable, it will be pushblished! -- will provide.
But it fits in genre to me.
And for all that the rogue does get this right IMO, the cleric doesn't. I want to see the Cleric who uses the turning mechanic for everything. I know it's not going to happen, though. Sigh.
