D&D 5E Are you happy with the Battlemaster and Fighter Maneuvers? Other discussions as well.

Are you happy with the Battlemaster design?

  • Yes.

    Votes: 68 49.3%
  • No.

    Votes: 16 11.6%
  • Not enough info to decide.

    Votes: 54 39.1%

ForeverSlayer said:
I haven't even voted yet wise ass.

Mistwell said:
If that is the case, why are you posting to the 5e threads still?

Gadget said:
This sounds like sour grapes.

Ahnehnois said:
just knockoff 4e.

Wow. I dunno who whizzed in everyone's cornflakes today, but if we can cut out being jerks to each other sooner rather than later, this'll be a much more entertaining thread. Simplistic digs, presumed motives, passive-aggressive sniping, and aggressive-aggressive rudeness all pretty clearly violate the Wheaton Rule. :p
 

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I wanted to sing and dance... I even tweeted wotc to make sure it wasn't a mean april fools joke.


Fighters can be basic and simple, or complex... and this can only get better with splat books. Imagine mixing and matching manuvers and more daily resources in a later book could be fun... infact this could be the first major 'win' I've heard in a series of bad...
 

Are the Battlemaster and the various maneuvers going to be considered "core" or "optional", is the important question for me. If optional, then I can happily ignore them and move on. If core, then bleah.

I agree with [MENTION=45197]pming[/MENTION] in that at the start of the 5e testing I believed them when they said the whole thing would be built on a thoroughly minimalist (but playable) core frame and everything after that would consist of plug-in options; and that it seems 5e design has moved progressively further away from that as time has gone on.
DEFCON 1 said:
Maybe you need to wait for the Starter Set to be released before you make definitive declarations about how the game has turned out.
Perhaps, but what you're calling the "Starter Set" should instead be the actual fully playable core game (in other words there can be no "essentials" version as the core game is already as simple as it can be).

I'll believe that when I see it.

I'm not holding my breath.

Lan-"every class should have things it does easily that no other class can do without the application of serious magic"-efan
 

Lanefan said:
Perhaps, but what you're calling the "Starter Set" should instead be the actual fully playable core game (in other words there can be no "essentials" version as the core game is already as simple as it can be).

The speculation and rumor mill is indicating that this may be what's happening. Certanly WotC knows that there is an audience for a simple basic game, and an intro product would be a perfect place to introduce the modularity of the game: play with this basic set for a while, and if you want something more complex, PHB it up.
 

The speculation and rumor mill is indicating that this may be what's happening. Certanly WotC knows that there is an audience for a simple basic game, and an intro product would be a perfect place to introduce the modularity of the game: play with this basic set for a while, and if you want something more complex, PHB it up.

What if the player wants to play his simple fighter all the way to 20?
 


What if the player wants to play his simple fighter all the way to 20?

Is this presuming that the Basic Game is a 10-level thing?

If a player gets to LV10 with his simple fighter, and wants to keep going, the PHB's "warrior" option will likely provide 10 more levels of simple goodness.
 




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