Markh3rd
Explorer
Will PF2e have tons of splatbooks?
The advanced class guide is already planned for Gencon next year.
Will PF2e have tons of splatbooks?
With 5E, WotC clearly has a policy of keeping a lid on the amount of player-facing rules crunch to stop (or stop the perception of) complexity creep.
What I don't get is why they've dramatically reduced the amount of DM support content compared with previous editions. Setting guides, adventures, lairs, encounters, NPCs, books on demons, undead, etc. The only reason I can think of is their (IMHO) misguided policy of making all their books besides their campaigns cater to both players and DMs.
Relying on third party publishers to support DMs and help them create content and run games, when DMs are the lynchpins of the whole hobby, seems like a bad idea to me.
What I don't get is why they've dramatically reduced the amount of DM support content compared with previous editions. Setting guides, adventures, lairs, encounters, NPCs, books on demons, undead, etc. The only reason I can think of is their (IMHO) misguided policy of making all their books besides their campaigns cater to both players and DMs.
- Gamemastery Guide. Advice and guidelines on building NPCs, monsters, adventures, and magic items. 60 Sample NPCs. A large variant rule section that talks you through how to hack the game including variant bonus, feat, and magic item progressions. They really want to show off the modular nature of the game. Variant magic items meant to shake up what players expect from magic items: intelligent items, cursed items, artifacts, item quirks, and relics which scale with your character. Also a bunch of new subsystems you can use for things like duels and chases.
I for one try to stay clear of third-party material. My one significant exception: the DM Guild Adepts thing for Tomb of Annihilation. That I looked into.However, there is a just ton of 3PP support:
I can very easily see it, and I honestly think you can too.I get that people feel this way. But to be honest I just can't fathom needing more content.
This is because their arguments are a smokescreen necessitated by their lack of staff. The answer to why there was so little content is that there were only a few writers on staff, a drastic downsizing from previous editions.With 5E, WotC clearly has a policy of keeping a lid on the amount of player-facing rules crunch to stop (or stop the perception of) complexity creep.
What I don't get is why they've dramatically reduced the amount of DM support content compared with previous editions.
Sorry but this reads as "history has proven you wrong so you were wrong".And yet it is the most successful edition to date, and all of their books continue to sell: no 5E book has gone out of print so far, at five years and counting.