erian_7
First Post
Eberron is the only campaign setting WotC/TSR has produced since Darksun that's actually excited me very much (although neither Darksun or Eberron can ever eclipse the greatness that is the Known World/Mystara setting!). It seems to be internally consistent, well thought out, and has a fresh approach to a lot of items that have become cliched and boring to me. Not sure when we'll get a chance to run it (we're in the middle of a Mystara campaign now that's using the 3e Adventure Path modules and we're only about 1/3 way through) but I'm pushing one of our players to DM it on the side during breaks from our normal campaign.
What has Eberron avoided, IMHO, in comparison to other settings? The FR setting overall just doesn't make very much sense to me when you look at game mechanics vs. setting (e.g. there are a dozen or so archmages, paladin lords, and such in the city, but for some reason the King chooses a bunch of low-power monkeys to rescue his daughter). Greyhawk just seems, well, clunky and cobbled together (even after working in it for Living Grehawk for a few years). Planescape was too foreign (I'm not a big fan of plane hopping, other than special mission type scenarios); ditto for Spelljammer. I do mine all of these for ideas (e.g. I use Oriental Adventures flavor for Alphatians, some of the Flan info influences the Atruaghin Clans, etc.) but overall I've never liked any of the settings enough to run a campaign in them.
What has Eberron avoided, IMHO, in comparison to other settings? The FR setting overall just doesn't make very much sense to me when you look at game mechanics vs. setting (e.g. there are a dozen or so archmages, paladin lords, and such in the city, but for some reason the King chooses a bunch of low-power monkeys to rescue his daughter). Greyhawk just seems, well, clunky and cobbled together (even after working in it for Living Grehawk for a few years). Planescape was too foreign (I'm not a big fan of plane hopping, other than special mission type scenarios); ditto for Spelljammer. I do mine all of these for ideas (e.g. I use Oriental Adventures flavor for Alphatians, some of the Flan info influences the Atruaghin Clans, etc.) but overall I've never liked any of the settings enough to run a campaign in them.