Are you special?

Only by circumstance, but as in real life, that's enough. If they survive what's coming, they'll be reknowned heroes, which will be especially funny for some of them, considering one of them I'd consider to be one of the campaign's villains.
 

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Sometimes yes, sometimes no. It all depends on what I have planned for a given campaign. I have a few different playgroups, and I run at least one campaign (usually 2 or more) simultaneously in each and have ended, discarded, or shelved countless others over the last 16 years, so that's a difficult question to answer.
 


Initially, they are random losers in a hostile world teeming with danger and opportunity. By avoiding the former and grasping the latter, they can become "special" and remake the world in their own image. Of course, sometimes and for some people, it is fun playing the perpetual underdog as in Vance's Cugel stories.
 

Quasqueton said:
Are the PCs in your campaign special?

They are special, but not that special. They are not among the very elite of the universe, but they are not just average people (with a hang for adventuring) either.

They are also special in a mechanical sense, since we are using the Gestalt rules, but apart from them and very few hand-picked NPCs, everyone else uses standard classes only.

Bye
Thanee
 

In my Wildwood game it is in the Oathbound world where semi-divine beings grab strong individuals and yank them onto their own world for semi-mysterious purposes, so yes the PCs are chosen. However there are lots of chosen and they are free to do whatever they want, they just are generally cursed to live in interesting times.
 



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