After my gaming group finished up today, the party fighter was complaining, saying he is so tired of being stunned/dazed/immobilized etc every other round.
I normally DM but tonight I was playing, but I'll admit I have some sympathy. In one fight I was grabbed, restrained, and/or dazed the entire fight.
One of 4e's design goals was to increase each character's ability to participate in a fight. That's why powers that would knock someone out for the entire combat were commonly removed.
But have they? In some cases, they seem to have been replaced by an unending stream of short duration conditions that often amount to the same thing.
For example in the game I run, the party was fighting an iron golem, whose basic attack dazes with a save end duration. The party's fighter was dazed literally the entire fight...and I'm sure that wasn't the most fun for him.
So curious what other people's thoughts are.
I normally DM but tonight I was playing, but I'll admit I have some sympathy. In one fight I was grabbed, restrained, and/or dazed the entire fight.
One of 4e's design goals was to increase each character's ability to participate in a fight. That's why powers that would knock someone out for the entire combat were commonly removed.
But have they? In some cases, they seem to have been replaced by an unending stream of short duration conditions that often amount to the same thing.
For example in the game I run, the party was fighting an iron golem, whose basic attack dazes with a save end duration. The party's fighter was dazed literally the entire fight...and I'm sure that wasn't the most fun for him.
So curious what other people's thoughts are.