Arena fight - need a mechanic for crowd-pleasing combat bonuses!

Piratecat

Sesquipedalian
My players stay out, please.

In my Merchant Prince 4e game, the PCs are in a Dragonborn city and about to face off against seven dragonborn gladiators in a vast arena battle. I'd like suggestions on two things, please:

1. I want to give combat buffs or debuffs for actions that play to the crowd, for both the PCs and their foes. Any fun suggestions?

2. The dragonborn foes have the opportunity to customize their half of the arena with pits, traps, moving platforms and the like. Any suggestions? I want cinematic, cool tricks and props that would play well to a bloodthirsty audience.

Thanks!
 

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An early 4E Dragon issue (the one with the infamous gladiator player options) has an article for DMs running gladiator battles with basically everything you're looking for.
 

Maybe give the dragonborn side of the arena a fence of wooden pikes that separate it into a few different chambers. It's theoretically possible to climb over these or attack through them, but they're intended to funnel PC movement into killing zones. In particular, there should be an area or two sized just right so that a dragonborn in one corner can hit the entire room with a breath weapon.

And of course, have a platform somewhere in there so the PCs can shove an enemy off the ledge and impale him on the pikes.
 

A few ideas for you:

1. For the crowds, how about giving a bonus to hit on your next attack whenever you bloody an enemy. The crowd sees blood, and they begin to cheer. Same whenever a crit is rolled. As another idea, you can have a PC spend a minor action before making an attack to give it a flourish of some sort, like a spin of the sword or some other amazing yet useless flashy feat of prowess. If the PC hits, the crowd cheers for him, granting the bonus.

2. One arena-type encounter I did had trap doors in the floor that held chained rage drakes. If a character got too close, the door would open and an angry, hungry lizard would pop up and try to eat him. Nothing screams "Gladiator!" like chained predators.
 

2. The dragonborn foes have the opportunity to customize their half of the arena with pits, traps, moving platforms and the like. Any suggestions? I want cinematic, cool tricks and props that would play well to a bloodthirsty audience.

Thanks!

Why having a standard arena with just some traps and spikes? Make it different, like a number of platforms moving around. Anyone who falls from them is disqualified and possibly eaten by sharks.
 

As CircadianWolf stated, there was a dragon issue with great information on running gladiatorial combats.

The article was reprinted in the Dragon Annual. It also has mechanics for the crowd to actually hamper/grab combatants they do not like during the event - treating them as a Trap of sorts.

D
 

BLOOODDD - Yeah some mechanics when the crowd see blood would work and would give a morale boost to the first to draw blood, the first kill, the first crit, .. etc.

Maybe, it could work like achievements in a video game and the players gain victory points. The more victory point accumulated the better the reactions the group will have AFTER the fight. So it could open up some story lines: 10 Victory points and you get a Triumph through the city and the doors of power open easily.

Some things off the top of my head:

- The tiger traps from the gladiator movie; a chained hungry tiger in a pit with a trap door, they lunge out when anyone comes close (or gets pushed into range!).

- Rain of stuff; Spectators start throwing stuff and booing, this is a random hazzard.

- Have a table of random things that happen - a thunder storm could make the place a muddy hell.

- I love terrain powers and this is a the perfect place to use them; chains, wooden palisades, spikes, pits, superior weapons attached to walls, ooh nets tridents and bolas (you could snag some of the multiclass bolas/net powers and turn them in terrain powers for this encounter).

- Dragonborn Archers on Elephants or Rhinos, or on chariots with bladed wheels.

- A herd of Giraffe (I believe this did happen in ancient Rome)

- Maybe snag the weapon breakage rules from Dark Sun.

Lol okay, I just realised went slightly outside the mandate in the OP. Sorry for the brain dump....
 


1. I want to give combat buffs or debuffs for actions that play to the crowd, for both the PCs and their foes. Any fun suggestions?

You probably want to use skills. You could make all of these at-will powers, or encounter powers depending on how often you want them to be used, or you can keep them a mixed bag. You can also tweak them to make them more potent and turn them from at-will to encounter. You can remove DC's altogether and treat them like skill powers they can just use if they are trained. Or you can make them reliable in that if they fail with an encounter power skill check, they can try again later.

Arcana (hard DC) (minor action) (at-will): You add a visually appealing element to the next arcane attack you make during this turn. If you succeed, crowd cheers and you gain a +2/4/6 bonus to your damage roll.

Bluff (vs Insight) (minor action) (encounter): If you succeed, crowd cheers as you flourish your weapon, distracting your opponent, and you gain combat advantage against the target until the end of your turn.

Endurance (hard DC) (immediate reaction when bloodied) (at-will): When hit with a melee attack, you ignore the blood and the pain drawing nearer your opponent. If you succeed, crowd cheers for your display of toughness and you gain 3/6/9 temporary hit points.

Intimidate (moderate DC) (minor action) (encounter): You cow your opponent toward the stands. Target is pushed 2 squares and takes 5/10/15 damage from miscellaneous objects thrown at him by the crowd for his cowardice.

Diplomacy/Religion (moderate DC) (standard action) (encounter): Your words manage to get the crowd behind you. Your allies gain +1 attack and +2/4/6 bonus to damage rolls until the end of your next turn. Also one ally who can hear you can make a melee basic attack. Special: This power may be used only once during the encounter.

2. The dragonborn foes have the opportunity to customize their half of the arena with pits, traps, moving platforms and the like. Any suggestions? I want cinematic, cool tricks and props that would play well to a bloodthirsty audience.

Pendulum swings with a spiked ball at the end of it, flung around by the dragonborns flailing around the arena could be entertaining. The dragonborns are used to dodging these but the PC's may need to make acrobatics checks or insight checks to avoid them. If a PC gets the bright idea to use bluff and distract a dragonborn so the spiked ball will hit them, more power to them, but otherwise the dragonborns ignore it.

Throw a rage drake in a pit, or maybe a needlefang drake swarm. Make it extra painful to fall in that pit. Or have a few guard drakes chained to a pole in the center, anyone gets too close, and they attack, but their mobility is severely limited. Something else live and hazardous in the arena keeps things interesting. Another alternative might be that the organizers have a cage of starved kobolds hidden somewhere, and at an interesting moment in the fight, could let them loose.

Dragonborns may have a few arcane tricks up their sleeves too. Maybe a pair of well disguised conduits zap you with lightning if you pass between them (perception to notice, and arcana or thievery check to recognize the trap). The smell of singed flesh should be a crowd pleaser.
 


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