I'll try to have a character up by the end of the weekend. Is an attached pdf of the character sheet ok, or would you rather it in a code block?
Let's keep it as a code block. Use something like this:
Name: Taranis FlameTongue
Sex: Male
Race: Half-Elf
Class/Level: Bard/1
Alignment: Chaotic Good
Size: Medium
Type (Subtype): Humanoid (human)
Init: +3
Senses: Normal
Passive Perception: 15
DEFENSE
AC: 15 (12 Studded Leather Armor +3 dex)
HP: 10 (1d8 +2 con)
Saves: Dexterity & Charisma
Special Defenses:
OFFENSE
Speed: 30ft
Melee: Rapier (Finesse) +5 Attack, 1d8+3 Piercing
Ranged: (Hand Crossbow, ammunition, range 80/320, loading) +5 ATK, 1d6+3 Piercing
Special Attacks:
Spells: Attack +5 (Saving Throw DC: 13)
Cantrips Known: Mage Hand, Vicious Mockery (Minor Illusion will be next)
Spell Slots: (1st) 2
Spells Known: Cure Wounds (1st), Dissonant Whispers (1st), Faerie Fire (1st), Sleep (1st)
STATISTICS
Str 8 (-1),
Dex 16 (+3) +1 racial,
Con 14 (+2) +1 racial,
Int 10 (+0),
Wis 12 (+1),
Cha 16 (+3) +2 racial
Traits: I'm driven by wanderlust.
Ideal: Change: Life is like the seasons, in constant change, and we must change with it.
Bond: I am the last survivor of the Seelie Court. It is up to me to ensure their names enter legend.
Flaw: I will never truly trust someone, other than myself.
Skills (Proficient in bold) 3 Bard, 2 Half-Elf, 2 background
Mod Attribute Name of Skill
+5 (dex) Acrobatics
+1 (wis) Animal Handling
+0 (int) Arcana
-1 (str) Athletics
+5 (cha) Deception
+0 (int) History
+3 (wis) Insight
+3 (cha) Intimidation
+0 (int) Investigation
+1 (wis) Medicine
+0 (int) Nature
+3 (wis) Perception
+3 (cha) Performance
+5 (cha) Persuasion
+0 (int) Religion
+5 (dex) Sleight of Hand
+5 (dex) Stealth
+1 (wis) Survival
Languages: Common, Elvish, Halfing, Sylvan, Celestial
Racial Abilities:
Darkvision: Taranis can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light
Fey: Resistance on charm saving throws, can't be put to sleep magically
Feats: NONE
Background Abilities: Drifter:
Taranis has spent most of his life moving from place to place, never settling down in one location for long. During his travels, dealt with people of all backgrounds and from all walks of life.
Skill Proficiencies: Insight, Persuasion
Tool Proficiencies: vehicles (land)
Languages: Any two standard languages of your choice
Equipment: A set of traveler's clothes, souvenirs from various places you've called home, belt pouch containing 15gp
Feature: Contacts. Taranis knows someone (or someone knows him) in every place he's been to. You can find a place to hide, rest, or recuperate among people you know unless you've shown yourself to be a danger or too much of a nuisance to them. They will help you as much as they are able, but they will not risk their well-being for you.
Taranis longs for a place to call home. Whether they enjoy moving from place to place or yearn to settle down, the constant moving shapes a drifter's attitudes and ideals. Some develop an insatiable wanderlust and choose adventuring to fulfill it.
CLASS FEATURES
Spellcasting: Charisma DC 13
- Bardic Inspiration (d6) (3 uses)
Proficient: Light armor
Weapons: Simple Weapons, hand crossbows, longswords, rapiers, shortswords
Tools: 3 musical instruments (Lute, Horn, Flute), vehicle (land)
Combat Gear:
Rapier
Hand Crossbow w/ 20 bolts
Dagger
Staff
Studded Leather Armor
Other Gear:
Traveler's clothes
Lute
Horn
Flute
Belt pouch
50' hempen rope
component pouch
backpack
bedroll
mess kit
tinderbox
10 torches
10 days of rations
waterskin
Money: 45 gp, 5 sp
Weight Carried: xx lbs
Carrying Capacity: 120 lbs
Push/Drag/Lift: 240 lbs
Physical Appearance:
Taranis is slender and stands at 5' - 6" tall. There is no conflict with whether or not he is handsome or where his origins must be from. He is simply beautiful. A perfect painting come to life. He is edged with a glow as if the colors of everything about him wavers. His hair and beard are the reds and orange of a spectacular sunset. As if locks of his curling hair were painted with the glory of the sky when the sun was setting. His eyes are multi-petals of green: jade, grass, shades of leaves as if a green flow had been substituted for the iris of his eyes. He smiles at you joyously and you feel inspired as if that smile was meant for you and only you. One look and you know you will either hate him or love him.
Backstory:
Taranis, Lord of Light and Illusion, future king of the Seelie Court.