Henry said:Detect thoughts takes three rounds and reveals surface thoughts only, and as long as you specifically tell the DM you aren't thinking anything incongruous (captain of the guard thinking of checking work schedules, diplomat thinking about how boring this checkpoint is, and wishing he were somewhere else, etc.) then detect thoughts wouldn't be that hard.![]()
Unfortunantly, "I'm thinking of something the guy I'm disguised as would think of" is exactly what made the DM ask for the DC 100 Epic Bluff check the only time I've ever tried to use disguise. One of the people in the employ of the BBEG was a doppleganger. I've never found Disguise to be useful, certainly not enough to waste a precious skill on compared to something that gets rolled several times a night. It was the same sort of HOW HARD?! shock I had when I tried to use my seldom used but maxed jump skill to go up 10 feet last campaign.
Henry said:I'm not saying that skills have no counter, I'm, saying that spells have their own problems, and these problems are significant enough that skills can be more useful in many situations -- enough that a rogue is quite useful.
Skills are often useful, I'm not denying that. I'm just saying that with more than 45 official skills and how infrequent but important many of them are, a rogue's 4-6 skills more than a fighter or monk doesn't add much character value. People have used a ton of skills and feats in specific situations to show how useful a rogue with them can be. The trouble is, any one given rogue isn't going to have the vast majority of them when they need them, and can't get them. A wizard with cheap scrolls can cover a lot more wierd stuff, and if they find out they need specific utility, can learn or research or spell pool a spell, while a rogue is stuck with the skills they picked last level and can't change them to fit a situation, unless they have UMD and a huge Charisma (using UMD is way too hard, IMHO). A cleric with 700 different spells available, who automtically knows every last one, has a serious advantage over a rogue who has to pick exactly which 8 skills he knows, and is stuck with them for life.
Rogues throughout fantasy literature are famous and popular for their cunning and versitility, and it sounds like that's how people in this thread see them in game, too. The problem is that the mechanics don't support this. A rogue is only slightly less limited in known skills than any other character. In a way, d20 is a big step down for rogue types, because they've gone from a default of "DM's discression for style" for many things to "You have 0 ranks in those other 34 skills, so you suck at them". Knowing 15% of the available skills to the fighters 5%, when compared to a caster having access to 100% of the spells that replicate them, kinda sucks.