Ogre Mage said:Yes, I do think rogues are quite dependant on the GM to present them with necessary challenges. Rogues generally do better in RP oriented campaigns than strictly hack-and-slash campaigns. In my experience, 100% hack and slash campaigns do not use skills very much.
I think that Spot, Listen and Search are the rogue's money skills. Even if a campaign is skills lite, you can pretty much count on those. In a high level campaign when, as others have said, magic can frequently trump a rogue's skills, UMD can greatly broaden the rogue's versatility and, in an interesting turnabout, encroach on the cleric and wizard's territory.
Rogues must be more proactive than other classes. You have to actively look for opportunities to use your skills and those opportunities may not always be obvious. Whereas the fighter and wizard can be more passive in waiting for an opportunity to contribute, because the opportunity for melee or to drop a fireball is usually pretty obvious.
Ok ok ok.....i think i know where i went wrong... I think that in 3E it talked about paladins not supposed to use ranged weapons. I guess i was mistanken since changing to 3.5