You're right about one thing, aboyd and Oryan77. I
should cut the DM some slack and let him play it out his way. He's the DM and he deserves my respect. It's just that I have certain expectations as a player myself, and naturally I get disappointed if the DM gets all... argh.. what's the word... [Harsh judgement without good reason]!
After all, I consider listening to your player and "saying yes" to be a very basic thing in D&D for any DM to learn, and we've actually been through it before with him, so I'm very disappointed that he's suddenly so brazen on this. It's bad when the DM pulls the rug out from under you and makes you feel stupid for even thinking that his character can't do a certain thing even the core rules allows. It is in fact a gross violation of my character that the DM should superimpose his judgements on him like that as well! Cause that's what the issue is here. When he threatened to nerf my character, remove all feats etc etc if I discussed the issue further that's when I decided that uprooting this problem is far more important than to keep playing with a DM with this attitude, and since he doesn't want to discuss it further I wanted to collect opinions and came here, seeing it as the only opporunity to knock the DM off his high horse and level with me. It's probably not the best course of action, but I just don't respond well to this kind of negative behaviour.
I do not try to manipulate my DM to gain power with faegan. I want the new players in my group to feel on par in power, and I actually said that I didn't even wanted personal feats and thought we shouldn't have them in the beginning, but guess what my DM said? "I want you guys to have specials feats. I've always had them and I think it's fun, and it gives you, the players, more fun things to do and more options to choose from. Besides, I usually use encounters that are very difficult, so you're gonna need it! It worked really well in my last campaign. I learned alot on the first campaign with you guys, so what happened then won't happen again. By the way, all healing potions are 50% off. And you should consider taking the Die-hard feat. It is VERY good and will save your lives MANY times." and so I went along with it. Well, except the die hard feat... this is where I had that game balance discussion with him... But so far, he's right. What happened the last time we played with him (super-imba personal feat hell lvl 5 monstrous PCs annihilating lvl 10-15 NPCs and monsters for warmups) hasn't happened so far, so he has learned. We're still powerful, but when we met a lvl 15 fighter this time he actually got the better of us and we had to flee. A good sign.
I don't want more than what the rest of the group has got, but I don't want less either. And I CERTAINLY don't want to get punished for being enthusiastic and taking an interest in my character and the campaign! Taking what I consider being new and original paths! I've never seen the leadership feat in play, so naturally I want to be a part of it!
I don't hang over the DM manipulating him like a puppet every step of the way either. I mostly just refer to a feat in one of the old books and ask simply "approved?" on my personal forum. Usually it's a simple yes or no, or some conditions/adaptions needing to be made before it's ok, so it has worked well, and he opened for this himself by stating that it's ok to use things from 3.5 books as long as we take it through him, so I've been playing ball even though I would've ran it entirely different, and it has worked well. Different, but fun all the same.
A DMs job is to try to make everybody have as much fun as possible. Denying people things the rules normally allow is a GREAT way to ruin a player's fun.
Anyhoo, while I first started DMing 15 years ago, I haven't been playing continually since then, and I've mostly had the same players, so we're a pretty isolated group. I guess we do things differently... Though it's not monty haul... If anything we're a bit on the cheap side when it comes to handing out treasure. We have been behind in treasure up until lvl 5 in this campaign, where I kindly reminded the DM about the treasure tables, and now we're on par more or less. 25 int on lvl 7. Is that really so bad? I've spent ALL my money getting that +4 headband. I don't have much wands, scrolls or anything else, really. Also, consider that almost every single encounter is at least 3-5 levels higher than what we should be facing. I
need that kind of int for my spells to work. A fireball with a reflex save of 17 is almost useless vs what we're facing every day... It's how his games are, and I've had that entire game balance discussion with him and I'm reluctant to bring it up again because I don't want to nag or seem like I try to control him. It's important that he figure this overpower part out for himself.
The politics and plots in our campaign worlds are deep and engaging. This is something he does better than me. Politics/story/world design. I'm more of a memorable locations/events/NPCs/fantastic relics kind of guy. He mentions that he wants to be a fiction writer, and he's definitely got it.
We also have great RP situations in the group. I
can be a powergamer. It's easy to get lost in the moment and want more, but I am also a storyteller, an actor, a tactician and so forth, so regardless of what you see and make of this tiny aspect that I've presented, and even presented poorly here, is just a tiny facet of the gem that is the big picture, and you should therefore keep your derogatory speculations to yourselves, please.