Armor -> bonus to MD treshold

Shadowlord said:
That's indeed what I always meant. Reread my posts and tell me where I said something else. :rolleyes:

How about you saying this:

Shadowlord said:
...I'm neither speaking about Fort saves keeping heroes alive. It's not the MD checks that are my concern...

As it turns out, it *IS* the MD checks that are your concern!
 

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Again, no. It's not the MD "checks", but the "MD" only that was my concern. I never sppoke of a bonus to "MD Fort save", only to "MD treshold".
It's all in the very first post:
Armor grants a bonus to MD treshold equal to
And my question simply was: "how much"'.
 
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Shadowlord said:
Again, no. It's not the MD "checks", but the "MD" only that was my concern. I never sppoke of a bonus to "MD Fort save", only to "MD treshold".
It's all in the very first post:

And my question simply was: "how much"'.

First - the only purpose of an increase to the MD threshold is to decrease the number of MD checks you make. You said you had no concern for MD checks, but that is THE ONLY PURPOSE OF WHAT YOU ARE SAYING. Increasing MD threshold has no effect on the game at all beyond reducing the number of MD checks you make. If you can think of another purpose, please tell us.

I believe that if you break it down, and do the math, you will find MD threshold and MD checks come down to the same thing. If you decrease the chance you will need to make a MD check by making a 20% increase in your MD threshold, it is the same result as if you increase your chance of making a MD check by 20%. It is all going towards the exact same goal (not getting knocked unconscious because of the MD rule), by the exact same amount (making your overall odds better by 20%). It's like adding 2 to one side of a simple equation, or subtracting two from the other - the answer doesn't vary depending on which side.
 

shadowlord-

I was thinking 1,2,3...light, medium, and heavy. And if you had feats/proficiency in them then 1,3,4. Only 'cause I don't think light should give too much. Although 4 for heavy is pretty nice, it is some big armor, being ceramic plated, kevlar and all sortsa goodies.

I definetely like this idea, because in movies bullet proof vest don't help people from getting hit, they stop them from dying. And so your defintely on to something. Obviously you could argue that if the attacker hit the character and it was because of the AC he got from the armor then the bullet was stopped by the vest and it would look like it does in the movies. *shrugs* I still like your idea of adding to the MD.

Tellerve
 

I was thinking 1,2,3...light, medium, and heavy.

Did you notice it's the same bonus as being non-proficient in said armor? I first didn't understand why they changed non-prof armor from D&D... who knows maybe they had a similar intention to mine?

The +4 for heavy really doesn't fit. I guess it should be either +1 +2 +3 or +1 +3 +5, but none of the others. Maybe both if you have the right feat (idea for a good name?). Hmm, Armor Specialization anyone? But then I don't wanna get it too high or MD becomes obsolete altogether.

Mistwell, sorry to cause you headaches. :)
 

Hehe, no problem.

Well, putting aside my obvious bias against this idea, I think 1 - Light, 2 - Medium, 3 - Heavy sounds about right. I doubt it will unbalance the game much.
 

My reasoning for recommending +1 +3 +5 is that you have to take 3 feats to be proficient in heavy armor, so you might as well get the full benefit of the AC as well as +5.

The MDT is low enough as it is that +5 won't unbalance things.

I would recommend that the increase only be given if you have the correct feats. Or maybe go +0 +1 +2 without the feats and +1 +3 +5 with the feats.
 


Jeff, that's a good point, but what feats would it need? Only the proficiency or something else?

I don't think it needs that level of complexity though -different MD bonus- so I'll stick with 1,2,3 and if it's too little I'll change to 1,3,5.
Stupid really, so hard to decide which of the two it shoudl be. :confused: :D

Thanks for the help guys.
 
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Think about it. You get a +3 to MD threshold by taking a feat as it currently stands (I don't recall the name of the feat off hand right now). But +5 is far better than that feat, AND you get the benefit of the best armor in the game. That's too much. Why be a tough hero if all you need is one feat and you rarely get hit, and even if hit you rarely need to make a MD check?
 

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