evilbob
Adventurer
Exactly. A fighter has feats to burn, and a pure-damage driven fighter wielding a two-handed weapon with low Int (and little intention of multi-classing or PrCing) starts to run out of "must-haves" pretty quickly. Another character probably wouldn't find most of these attractive, since a couple thousand gold can nab you an item that's better. But hey - options, not restrictions, and all that.
I'm actually starting to wonder if the 2-handed feats are really that far-fetched. I mean, two-weapon fighters have tons of neat shield-inducing feats to choose from, right? They don't do extra damage, but they do have tons of attacks... Then again, there's a 1 or 2 feat prereq built into those feats, and a 2-hander (must...not...make...joke...) can essentially just pick up a big sword and go.
I'm actually starting to wonder if the 2-handed feats are really that far-fetched. I mean, two-weapon fighters have tons of neat shield-inducing feats to choose from, right? They don't do extra damage, but they do have tons of attacks... Then again, there's a 1 or 2 feat prereq built into those feats, and a 2-hander (must...not...make...joke...) can essentially just pick up a big sword and go.