Trainz
Explorer
Maybe, because a fighter 12 is the minimum level for that fort save. Note that once you get the feat, you can take the one from the Monster Manual, but it's not on the fighter's bonus feat list, so it ain't too bad. Also, once someone goes epic, there's a feat (that you can take as often as you want) that gives you +3 to nat armor, so +1 for non-epic sounds reasonable.evilbob said:Again: two-handers were just the reason I started down this path, not the main point behind it. Ignoring what kind of weapon someone uses, does the feat look balanced? I was also thinking about the fact that once someone got any natural armor, they could use that MM feat to beef it up - so it had better have some serious prereqs.
Now, note that a munchkin could take one level of fighter, one level of ranger, one level of paladin, and one level of barbarian (for a 4th level character) and be eligible for that feat (there's a feat slot at level 6). Maybe it's better to go with BAB 12 for prereq...