Ok, I still haven't found a system I like for allowing armor to provide Damage Reduction.
So, I was thinking to myself that AD&D 1st & 2nd edition had tables where certain types of weapons worked better or worse against certain types of armor.
The best example of this was in the 2nd edition PHB...
Table 52: Weapon Type vs. Armor Modifiers (Pg. 90)
ARMOR TYPE // SLASH/PIERCE/BLUDGEONING
Banded Mail: +2/+0/+1
Brigandine::: +1/+1/+0
Chainmail*:: +2/+0/-2
Field Plate::: +3/+1/+0
Full Plate:::: +4/+3/+0
Leather**:: +0/-2/+0
Platemail:::: +3/+0/+0
Ring Mail:::: +1/+1/+0
Scale Mail::: +0/+1/+0
Splint Mail::: +0/+1/+2
St.Leather:: +2/+1/+0
*Includes bronze chainmail
**Includes padded armor and hides
The numbers in the table are added to the attackers THAC0, which means that a positive number means that it is harder for the attacker to hit.
I think a good, simple "Armor/DR" system should be limited to Damage Reduction 1, 2, or 3. and leave AC values alone.
Converting this table to my simple DR system could look like this:
ARMOR // SLASH / PIERCE / BLUDG.
Light Armor
-Padded ::::: 0 / 0 / 0
-Leather ::::: 0 / 0 / 0
-St.Leather :: DR2 / DR1 / 0
-Chain Shirt : DR2 / 0 / 0
Medium Armor
-Hide ::::::::::: 0 / 0 / 0
-Scale Mail :::: 0 / DR1 / 0
-Chainmail :::: DR2 / 0 / 0
-Breastplate :: DR3 / 0 / 0
Heavy Armor
-Splint Mail :::: 0 / DR1 / DR2
-Banded Mail : DR2 / 0 / DR1
-Half-Plate :::: DR3 / DR1 / 0
-Full Plate ::::: DR4 / DR3 / 0
Now, this is a pretty straight conversion of the table. I would rather not have Full Plate be DR4, but I can live with just that one suit being that tough. I'm not sure I agree with all the other modifiers either. According to the 2nd ed PHB, Leather armor offers NO protection from piercing weapons whatsoever.
I'd like for most armor to have at least a DR1 on one of the 3 S/P/B categories, if not more. and probably no armor should have a DR against ALL 3 types.
Suggestions and improvements welcomed.
So, I was thinking to myself that AD&D 1st & 2nd edition had tables where certain types of weapons worked better or worse against certain types of armor.
The best example of this was in the 2nd edition PHB...
Table 52: Weapon Type vs. Armor Modifiers (Pg. 90)
ARMOR TYPE // SLASH/PIERCE/BLUDGEONING
Banded Mail: +2/+0/+1
Brigandine::: +1/+1/+0
Chainmail*:: +2/+0/-2
Field Plate::: +3/+1/+0
Full Plate:::: +4/+3/+0
Leather**:: +0/-2/+0
Platemail:::: +3/+0/+0
Ring Mail:::: +1/+1/+0
Scale Mail::: +0/+1/+0
Splint Mail::: +0/+1/+2
St.Leather:: +2/+1/+0
*Includes bronze chainmail
**Includes padded armor and hides
The numbers in the table are added to the attackers THAC0, which means that a positive number means that it is harder for the attacker to hit.
I think a good, simple "Armor/DR" system should be limited to Damage Reduction 1, 2, or 3. and leave AC values alone.
Converting this table to my simple DR system could look like this:
ARMOR // SLASH / PIERCE / BLUDG.
Light Armor
-Padded ::::: 0 / 0 / 0
-Leather ::::: 0 / 0 / 0
-St.Leather :: DR2 / DR1 / 0
-Chain Shirt : DR2 / 0 / 0
Medium Armor
-Hide ::::::::::: 0 / 0 / 0
-Scale Mail :::: 0 / DR1 / 0
-Chainmail :::: DR2 / 0 / 0
-Breastplate :: DR3 / 0 / 0
Heavy Armor
-Splint Mail :::: 0 / DR1 / DR2
-Banded Mail : DR2 / 0 / DR1
-Half-Plate :::: DR3 / DR1 / 0
-Full Plate ::::: DR4 / DR3 / 0
Now, this is a pretty straight conversion of the table. I would rather not have Full Plate be DR4, but I can live with just that one suit being that tough. I'm not sure I agree with all the other modifiers either. According to the 2nd ed PHB, Leather armor offers NO protection from piercing weapons whatsoever.
I'd like for most armor to have at least a DR1 on one of the 3 S/P/B categories, if not more. and probably no armor should have a DR against ALL 3 types.
Suggestions and improvements welcomed.
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