I'm working on a campaign with a more realistic feel. I was wondering if anyone had links or ideas on rules for armor that reduces damage rather than changing chance to be hit. Here are my ideas so you know what I am talking about.
Most armor would be separate from AC. It might infact bring it down because you are losing dex. Dex, magic and a few other elements would be the new factors for AC. Armor would reduce damage taken. If you were hit and received 10 points of damage, padded armor would take away 1 point. Leather 2 and studded leather 1d4-1. A chain shirt would do 1d4 and so on. Certain armor would still add to AC. I would justify this by saying that besides its ability to absorb blows, some are made to deflect. Plate for example could add +4 or so to AC as well as reducing 1d8 damage.
I did not put this in house rules as I am just fishing for ideas here. There are obvious flaws with this system so I'm asking if anyone has done anything similar or knows some links. Thanks for your time.
Most armor would be separate from AC. It might infact bring it down because you are losing dex. Dex, magic and a few other elements would be the new factors for AC. Armor would reduce damage taken. If you were hit and received 10 points of damage, padded armor would take away 1 point. Leather 2 and studded leather 1d4-1. A chain shirt would do 1d4 and so on. Certain armor would still add to AC. I would justify this by saying that besides its ability to absorb blows, some are made to deflect. Plate for example could add +4 or so to AC as well as reducing 1d8 damage.
I did not put this in house rules as I am just fishing for ideas here. There are obvious flaws with this system so I'm asking if anyone has done anything similar or knows some links. Thanks for your time.