If I had a shield (in this case a buckler) with the "Acidic" enchantment...would that provide the benefit of 2d4 damage per round in a grapple? Or would it have to be armor?
Now that I think of it, if you had a heavily reinforced buckler (the enchantment that negates 100% of sneak attacks and crits) would you have to be gaining the buckler's AC bonus to get the effect of the enchantment? i.e., If you were caught holding something in each hand, could you still be sneak attacked or critted on? What about attacks that ignore armor (touch attacks) could they still crit/sneak attack?
Another. Does ALL damage a harpoon does going "in" occur again coming out? For example, does a +3 harpoon that does 1d10+3 (magic) +7(str) with a roll of 10 do 20 damage going in and 20 coming out? If that's the case, what if it sinks in on a sneak attack? Do you get the damage from that coming out?
What about a flaming harpoon? Do you get the extra 1d6 flame damage on the way out? It's part of the initial damage, after all
Finally, the big question...what happens if you put the "returning" enchantment on a harpoon? Does it "pull out" on its own and do damage, returning the next round as normal? Would you have to succeed at an opposed strength check to pull it out if you wanted it to return? Can you pull a harpoon out of someone else yourself if they're still actively moving around (i.e. not "helpless" or dead).
Now that I think of it, if you had a heavily reinforced buckler (the enchantment that negates 100% of sneak attacks and crits) would you have to be gaining the buckler's AC bonus to get the effect of the enchantment? i.e., If you were caught holding something in each hand, could you still be sneak attacked or critted on? What about attacks that ignore armor (touch attacks) could they still crit/sneak attack?
Another. Does ALL damage a harpoon does going "in" occur again coming out? For example, does a +3 harpoon that does 1d10+3 (magic) +7(str) with a roll of 10 do 20 damage going in and 20 coming out? If that's the case, what if it sinks in on a sneak attack? Do you get the damage from that coming out?
What about a flaming harpoon? Do you get the extra 1d6 flame damage on the way out? It's part of the initial damage, after all
Finally, the big question...what happens if you put the "returning" enchantment on a harpoon? Does it "pull out" on its own and do damage, returning the next round as normal? Would you have to succeed at an opposed strength check to pull it out if you wanted it to return? Can you pull a harpoon out of someone else yourself if they're still actively moving around (i.e. not "helpless" or dead).
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