Ars Moriendi, The Art of Dying Well.

tarchon said:
You have neutered the arts!

I've never yet seen a post containing "Here endeth the lesson" that was actually correct: ARTES moriendi!

In Frank Herbert terms, I suppose this would be practiced by the Bene Obierit.

That's the polylingual nerd I know and love! :)
 

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The most memorable death in any of my games befell an NPC - Shaaladel, the Emperor of Light, Lord of the Elvish People.

Shaaladel was the last survivor of a group of about eight people who were vying to take control of the world. The other emperors had been stronger or had larger armies, but Shaaladel was a canny politician, and he had played his foes against each other. He was also completely despised by the party.

Way back when the party was only 6th level, they were investigating the castle where the recently-murdered Emperor of the World - Draco Coaltongue - had died, when an army led by Shaaladel arrived to 'investigate' the same thing. In truth, Shaaladel had arranged the assassination, and now he was seeking to locate an artifact his assassins had stolen. There was strange magic affecting the world so that if anyone teleported they would be burnt to a crisp, and only the Elves seemed to possess magic that would let them surviving the effect known as The Burning Sky. The party wanted to know why.

Hiding in the castle, the party was gathering information and deciphering clues, but they could not escape Shaaladel. He sent his daughter Shalosha, a skilled warrior and spellcaster, to track them down, and they were captured. But they were not executed, because Shaaladel always preferred allies to dead enemies. He intended to leave them alive as prisoners, but one PC tried to make a prison break, and was killed. This spurred the rest of the group to break their bonds and attack Shaaladel, but they had no chance against a magically-defended emperor and his army.

They were captured again, with ease, and left to be tortured for information while Shaaladel went to retrieve the stolen artifact. He left his daughter Shalosha to keep watch on them, though she was never present during the torture. With the aid of unexpected allies, the party was freed, and they took Shalosha as a captive, then chased after Shaaladel. Various misadventures followed were the party thwarted the emperor's plans, and the emperor struck back at them, but as the months passed, Shalosha was able to see her father from the party's perspective, and she realized he was a cruel, prideful man who was no better than any of the others seeking power. Instead, Shalosha begins to fall in love with Rantle, a human PC who is a stirring leader as well.

With the aid of Shalosha and other allies who hate Shaaladel, the party defeats the other emperors, or pits them against each other so they can stay out of the fight. Then finally, only Shaaladel is left. The party is powerful now, possessing the artifact Shaaladel himself had once sought. Shalosha possesses the Elf magic that lets her teleport the party safely (it just requires a few minutes to cast a super-powered 'protection from fire' spell first), so the group goes to confront him. But recently Shaaladel had tried to befriend them as allies, so the party is uncertain if they even need to fight.

Until, that is, the bastard betrays them and tries to kill them. Shalosha is kidnapped, and the group teleports after immediately, not wanting to spare the time to cast the safe teleport spell. They arrive for the final showdown in a burst of flame outside an ancient temple of secrets, just as Shaaladel is coming out to address his captured daughter.

Shaaladel sees his enemies, and knows the time for negotiating is over. He orders his soldiers to attack, and he himself charges into the midst of the party, whirlwind attacking, cleaving, nearly cutting down Rantle, the man who would wed his daughter. Then Fayne, a PC elfwoman whose family had been killed by Shaaladel's armies, grapples Shaaladel, keeping him from using his brilliant swordfighting skill. The party is holding off the other soldiers, and though Shaaladel struggles and manages to slit Fayne's throat, she holds onto him, trying to force her blade into his chest.

At this moment, Shalosha's will breaks. She hates her father, but she also loves him and cannot let him die. She forces her way through the melee and grabs her father, then casts teleport to escape with him. Shalosha has fire protection, but in her desperation to rescue her father, she forgets that he doesn't.

There is a blinding flash of fire, and they reappear in a beautiful forest grove, Shalosha embracing the incinerated body of her father. She cries out and releases him, and he falls to the ground, dead by the hand of his own daughter.

The group decided the death was very appropriate. They all had a reason to want to kill Shaaladel, and it wouldn't have been fair if just one PC had done it. But the poetic irony of Shaaladel's demise appealed to them.
 

I don't know if this is dying well, or pathetically, but it was certainly BRAVE of the players in question, if not too well informed...

One of the bloodiest campaigns I ran was with the old "Role-aids" Lich-lords
modules. This was back with the 1st edition rules and below are 2 of the nastiest self-inflicted deaths I've witnessed in any of my campaigns.

The first was a Druid/Mage who had a badger familiar from the happy hunting
grounds so it had some special abilities- the pertinent one here is that it had 35% magic resistance that it could share with its master much in the same way a psuedo-dragon does.

The druid mage was confronting one of the lich lords who had a prismatic sphere up. Disgusted that none of his magic would penetrate the sphere, he chanced trying to utilize his magic resistance to walk through the prismatic sphere.

Now if anyone remembers the 1st edition MR rules, they will recall that for each level above 11th level of the caster, 5% is deducted from the MR. If this player had stopped to ponder the fact that all liches (as well as anyone else who can cast a 9th level- e.g. Prismatic Sphere) is at least 18th level, there is a minimum modifier to the MR of -35% (11-18 = -7, times 5 = -35), he had an effective MR of 0%.

As he walked into the sphere, not only did she instantly take enough damage to kill her, but also failed the poison and teleport to other plane saves. So the party saw him walk into the sphere, get fried and dissapear- A sight that I described to them as not being unlike the effect of a bug zapper.

The second character was a badass monk made by the oriental adventures rules- who used a weapons martial arts (and, of course, the speed manuever, which doubled his attacks) with enchanted bo sticks and all the attendant bonuses.

He charged a lich, did an ungodly amount of damage, but failed to heed the warning I gave him about a sparkling sheild about the lich. The lich had the "chill sheild" version of a fire sheild up. In 1st edition, fire shield did DOUBLE the amount of damage to the attacker that the attacker did to the caster.

Basically, I described to the party that he charged the lich, attacked, froze solid, and fell over, shattering into 1000 pieces.

A third death occured in this module, but unlike the other two, it was a fairly mundane case of "failing every roll". A paladin with a holy avenger and a shield that deflects magic somehow managed to fail every roll against a slay living effect.
 
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One when I wasn't DMing:

This occurred when I had just got into the game, with a DM who had strange conceptions of balance (admittedly it was 2e). He suggested that I play a bladesinger, and after one look at the class I suggested a couple of ways to nerf the PC to bring him more in line with the others in the group. Which he did, and then promptly handed my PC a sword of sharpness in my second session in the game. And then tried to make up for it by having strange things happen to him, like turning him female, having one arm paralyzed because a bulette bit him really hard, etc. None of which stopped my PC outshining all the others in combat, and I soon got tired of that and my DM's strange ways of dealing with it. So I decided to get my PC killed in a suitably impressive way, of course.

The group was being chased through a ravine by a horde of goblinoids and giants, and needed to get to a place where we could be aided by a human army. The DM described the chase through a twisting maze of stone, till finally we saw an opening. The bad guys were right on our heels, so my PC fell back and as the rest came galloping out of the tunnel, jumped off his horse at the ravine's mouth. Yelling at the rest to continue, he told them (and the very surprised DM) that he'd buy them some time, and they continued.

The rest was history, and Horatius would have been proud of the one-armed then-female elven bladesinger, who finally went down beneath a mountain of enemy bodies. The fact that it bought the rest of the PCs enough time to not only reach the humans, but also set up traps and fortifications which helped them completely decimate the goblinoids, was only icing on the cake.
 

Ah, the Prismatic Sphere death! A classic.

There was a gnome PC once in a game I played in college who got tossed through one. Let me see if I can get this right; he ended as a dead, stone, insane rabbit on the third layer of Hell. There may have been a couple other effects, too.

Then there was Batista, the half-elven ranger from my Story Hour. He was killed twice in three rounds by Aris, an elven bladesinger - who had been specifically tasked with protecting him.

Batista was captured and reduced to 1 HP. He escaped and just as he found the party, he was charmed by a Shadow Dragon and forced to attack the party; Aris, not knowing how badly hurt he was, took him out with 11 points of damage, killing him in one blow.

Then the Shadow Dragon animated dead on Batista's body, and Aris had to kill him again!
 

One when I was DMing:

The PCs, in a Rope Trick (which they set up after having walked and sat around in the area beneath it for an hour, leaving piles of tracks :D) and with nobody on guard, were woken abruptly by hitting the ground on their collective asses. Which would have been distracting enough, if it wasn't for the couple dozen goblins, a number of worgs and a big barghest waiting to jump them.

Battle commenced, with the half-orc barbarian trying to keep the barghest busy, while the rest of the party tried to get through the goblins. The dwarven wizard managed to divide the battlefield into two with a judiciously-placed wall of fire, frying lots of the enemy, but leaving the barbarian on the other side. With no armor, the latter was soon in big trouble against his much larger enemy and at a point where one hit would kill him.

The already wounded paladin, aided by a fly spell, made the brave decision to fly through the flames, taking damage as he did so, and lay hands on the barbarian and save his life. Which put him just close enough to the barghest for him to bat the paladin through the air (Awesome Blow, baby!) and right back into the wall of fire, knocking him into the negatives.

With everyone unable to reach the paladin floating a dozen feet in the air, the wizard dispelled the fly spell (and the wall of fire), dropping the unconscious and bleeding paladin to the ground. Right at the feet of two goblins who were too scared to attack any of the PCs and too scared to run away (due to orders from the barghest). The two little goblins looked at each other, squealed in excitement, and brained the helpless enemy at their feet.

The barbarian survived, but the paladin's player didn't seem to see it as a victory. Players have no perspective ;)
 

As a player, in Return to the Temple of Elemental Evil..

We'd managed to get inside one of the lightning towers, with one casualty (the monk) and my wizard paralysed by spider eater poison. The other three party members went to explore the rest of the tower while we waited for the poison to wear off, and the cleric (who had virtually no damaging abiliites, since we were playing a homebrew world and his church got almost no weapon proficiencies and only a couple of direct damage spells) succeeded in dispelling the electric columm which powered the tower (he needed a natural 20- and guess what he rolled :( )

End result- rapid collapse of the tower, burying the fighter and paladin in the rubble, one very dead summoned giant celestial owl, who was unfortunately carrying the cleric and my wizard out of the tower at the time (we were all struck by lightning the second we got outside- the owl failed its save, my wizard died from falling damage and the cleric drowned trying to get out of range of the tower while underwater) - so it was aTPK and the end of a year-long campaign..and pretty much all down to a cleric of the most benign church in the game world :lol:

As a DM, the best was that of the elven arcane archer, during a fight with a glabrezu- he got stunned and thrown through a prismatic wall :)
 

Caution: Falling Halflings Ahead

Our party was around 6th level or so, and we had been ambushed in a maze of alleyways in the town we had been causing some trouble in. My character was bleeding out at -7 HP after being gutted by one of the assassins. Our valiant halfling cleric broke off from the combat she was currently engaged in on one of the rooftops above, cast a cure spell, held the charge, and leapt down to my aid. The alleyways had been flooded with an obscuring mist, and sure enough, the square that she picked to jump down into was the very same one where I lay. I forget exactly how high up the rooftops were, but she wound up needing to roll 1d6 for falling damage after any applicable Jump or Tumble modifiers were applied, and the DM ruled that the damage would be split evenly between the two characters.

She rolled a 6.

My character was raised shortly afterwards, but always looked to the sky from time to time in fear of falling halflings. In retrospect, I guess I consider it fair payback for the sheer volume of relentless halfling jokes she had to endure from the rest of the party. :)
 

Not my character, but still my favorite death:

Bolg was a goblin sapper (not in a Warcraft campaign, but the idea's pretty much the same). Our group of about six was sent to a temple of sorts to defeat two giant fire lizards. A few rounds into the battle, Bolg decided that it would be an excellent idea to light a grenade and try to throw it into a fire lizard's mouth. This was fine, except that the lizard chose that exact moment to make use of its breath weapon. Bolg was carrying twenty pounds of gunpowder in his backpack; the rest of us shamelessly metagamed and ran to the other side of the temple. Bolg failed his save; the temple was about two hundred feet on a side and perhaps a third of it survived.

You may note that, while twenty pounds of gunpowder is significant, it's certainly not enough to cause that kind of devastation.

As it turned out, the fire lizards themselves were explosive. :eek:
 

Some of the best RPing deaths I have seen have been during LARPS. It is a bit more visceral and real to see a person sacrificing themselves for their fellow party members. Here are a few:

A mage in the party that I was leading blew herself up to take out the BBEG, herself and also the main NPC goodguy. It was an interesting situation to look across the battlefield and at that moment realise I was the only memeber of the group still standing and have at least 3 enemies facing me.

In another game that I was watching, the BBEG was a demon. He had about a dozen lesser demons helping him in the final fight. The party had an itme that could remove the BBEG from the fight, but it would take a PC out of the fight too. A single knight walked up to the demon, used the item and they began a one on one battle, while the rest of the people on the field fought the other battle. The knight fell, but was raised after the effect was done and went right back into battle against the demon.

Final one and one that I had a hand in writing: It was a large game with participants from all over the US. There was a demon attacking a town with a large number of drow. During the final battlle, at night, the PCsare fighting and losing, as the demon is just about unstoppable for most of the PCs, except those that had certain items that had been quested for during the weekend long event. There were several ways to stop the demon using the items. The PC in question decided to use the sword he had. However, it could only be used by the PC killing themselves, while being struck by a lightning bolt from another PC. Things were getting to a fever pitch, when BOOM! it happened. Very well done death in my estimation.

EDIT: Artes Moriendi was the name of my EQ guild.

Hawkeye
 
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