BSF
Explorer
Anabstercorian said:To be honest... Well, der kluge, as long as you're here, I have to say that I was deeply disappointed with the book, if only because the wealth guidelines presented in the DMG become worthless when used with your formulas. When I don't know how much gold a character should have at any given level, there's no way to know how many magical items of power they should have, which means that, ultimately, I'm going to be eyeballing what magical items they get and produce, and eyeballing their cash income based on what magical items they'll be able to make with it, which basically means that the prices produced by your formula mean jack diddly to me. Thus, well, half the book is useless because it renders the whole standard of what a gold piece means useless. So... Bleah. :\
That is actually one of the upsides for me. I get to rescale my economies to fit the campaign flavor I want. As well, since item creation is limited by spell slots, I find the item creation to have a different feel to it. It actually works quite well for the campaign style I am trying ot run.
Yeah, it means I have to do some eyeballing. But I am also using a completely different exp system. (Thanks Rel!) Point is, my campaign is odd already. My players seem to enjoy it pretty well though.
But yeah, AH does create a slightly different environment than the standard Core rules. That is definitely something that folks should consider before implementing the book into a game.