Terwox
First Post
Nah. I've killed players before, etc...
I have had players get upset during games before -- but it usually because of other players. I made a bad mistake of putting two groups of people together and trying to DM for them when they both wanted very different styles -- somewhat whimsical storytelling non-combat stuff vs emotionally intensive stories with grand combats. Two great styles of playing, I enjoy DMing both of them... but you can't play together and play both without running into difficulty.
So I split the groups up, gamed with each of them seperately, and had a grand time.
But, I don't have to worry about upsetting players -- most of my players have played with "that" dm. You know "that" DM... the one your players talk about being so awful and bad at running things, the guy with the uber-npcs, the guy who killed your character over and over if you weren't his current favorite player... "That" DM.
If your players don't talk about "That" DM to you, well, perhaps you should think about that.
Or you're lucky, and have less players with bad roleplaying experiences than I do.
I have had players get upset during games before -- but it usually because of other players. I made a bad mistake of putting two groups of people together and trying to DM for them when they both wanted very different styles -- somewhat whimsical storytelling non-combat stuff vs emotionally intensive stories with grand combats. Two great styles of playing, I enjoy DMing both of them... but you can't play together and play both without running into difficulty.
So I split the groups up, gamed with each of them seperately, and had a grand time.

But, I don't have to worry about upsetting players -- most of my players have played with "that" dm. You know "that" DM... the one your players talk about being so awful and bad at running things, the guy with the uber-npcs, the guy who killed your character over and over if you weren't his current favorite player... "That" DM.
If your players don't talk about "That" DM to you, well, perhaps you should think about that.

Or you're lucky, and have less players with bad roleplaying experiences than I do.