Glyfair
Explorer
Over the years, I've seen a number of threads dealing with issues where the gamemaster intentionally puts the players in a situation where there are moral dilemmas and no-win situations. This is particularly focused on the paladin class, but it also has applied in a general fashion.
The situations I'm discussing are situations where there are a very limited number of options (often just two main ones) and all of them have serious drawbacks to the character. The classic example is putting a paladin in a situation where any choices allow evil to flourish because of his actions.
A recent example had a paladin placed into a situation where he could allow an evil wizard to go free, because he was the only one stopping a town from being destroyed. Either he allowed an obviously evil person to go free, or he allowed a town to be destroyed (ignore any other side issues with this one about these being the only options, because this is the way the dilemma was presented by the DM in question). The hint was that the paladin should stop being a paladin (at least requiring atonement) no matter which choice he had.
My question is, as a player, do you find that being put in such a situation adds to the game and makes it more enjoyable and fun? Even if it's not fun at the moment, does it add to your overall enjoyment of the game because it makes the world seem more "realistic"?
Aarrgh...this was supposed to be a poll. Stupid computer pushed me through the poll screen as soon as it came up. Ah well, I guess the lurkers won't get their two cents in (and they often swing a poll significantly, I've found). .
The situations I'm discussing are situations where there are a very limited number of options (often just two main ones) and all of them have serious drawbacks to the character. The classic example is putting a paladin in a situation where any choices allow evil to flourish because of his actions.
A recent example had a paladin placed into a situation where he could allow an evil wizard to go free, because he was the only one stopping a town from being destroyed. Either he allowed an obviously evil person to go free, or he allowed a town to be destroyed (ignore any other side issues with this one about these being the only options, because this is the way the dilemma was presented by the DM in question). The hint was that the paladin should stop being a paladin (at least requiring atonement) no matter which choice he had.
My question is, as a player, do you find that being put in such a situation adds to the game and makes it more enjoyable and fun? Even if it's not fun at the moment, does it add to your overall enjoyment of the game because it makes the world seem more "realistic"?
Aarrgh...this was supposed to be a poll. Stupid computer pushed me through the poll screen as soon as it came up. Ah well, I guess the lurkers won't get their two cents in (and they often swing a poll significantly, I've found). .
Last edited: