Kurotowa
Legend
ThirdWizard said:I've never seen anything wrong with a no-win situation. Last campaign I played in, they were commonplace! Of course, I count anything that is certain to end in failure a no-win situation. Things like running into monsters that I have no choice but to flee from, having a political enemy who I cannot touch or sway anyone against, and trying to convince someone who just won't listen of something important. Sometimes the PC just can't accomplish what he wants to. As a PC and a DM I accept these as givens for any campaign, and I can't imagine a campaign that didn't have them.
That's an awfully loose definition. Successfully retreating for a monster you can't slay is a win. Having a strong enemy it takes a lot of time and work to dislodge is a challange. Not convincing someone is a failure. All of those are normal parts of an adventurer's life. Success and failure and challange are accepted.
A no-win is when there's a monster you can't slay but reteat means it will go down the valley and massacre an entire town. A no-win is when your political enemy has the king issue an order for your execution and your only choices are death or exile, and even then exile with the promise of eventual revenge is a winnable choice. A no-win is when every choice is a bad one and you can't even play for time. Failure is fine, you can always come back for a rematch. It's bad choices that make a no-win.