Fauchard1520
Adventurer
Here's my take: If accommodating quirky ideas in the name of creative play is best practice for GMs, there's an important corollary for players. Make your case, sure. But once your GM has made the call, don't be the guy at the table who grinds things to a halt to argue your side.
And so, here's my question to the board: As a player, have you ever managed to sneak a close one past your GM? What was your approach to activating the old "I'll allow this once" response from the guy behind the screen? What makes a "good rules argument" as opposed to an annoying one?
(Comic for illustrative purposes.)
And so, here's my question to the board: As a player, have you ever managed to sneak a close one past your GM? What was your approach to activating the old "I'll allow this once" response from the guy behind the screen? What makes a "good rules argument" as opposed to an annoying one?
(Comic for illustrative purposes.)