Vael
Legend
Specifically about the Forgotten Realms and the "Wall of the Faithless" ... honestly, I hate it, and ignore it when at all possible. I only adventure in the realms because 90% of material just punts you into FR, it's the default setting. So having the Wall be part of the lore feels like a bait and switch, FR, to me, is a generic DnDish setting, and a cursory glance does not tell you about the Wall, it's a piece of lore I only know about because of forums like this. To my knowledge, none of the people I actually play DnD with even know the Wall is a thing.
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I was once asked to play in a "low magic" campaign ... well, not exactly low magic, more a "world that fears and oppresses magic users". What did I roll up? A Wizard. But I did play within the confines of how do I study wizardry in a world that would oppose that? Obviously, I made my PC a criminal. They learned magic from underground, ie, criminal organizations. My spellbook is encoded to look like a bad journal, spells are written up to resemble recipes and bad poems.
My very first DnD campaign ever, back in 3.5, we had a session 0, where the DM wanted to do an Arrakis style desert world, and was very human-centric, non-humans are an oppressed minority, and we were starting in a military camp as fresh recruits. Then, during session zero, one player joked we should all role up Elven women, and that's what we did, a squad of elven women.
See, here's the thing that I've noticed, DMs put things into the world that players are supposed to interact with. A treasure chest is there for the players to try open it. So any facet of the setting is almost made to be messed with.
So, if I were to play in an FR campaign that put that darn Wall of the Faithless front and center? I'd probably roll up a Great Old One Warlock who's anti-religion and made their pact purely in the hopes of destroying that Wall and freeing those souls.
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I was once asked to play in a "low magic" campaign ... well, not exactly low magic, more a "world that fears and oppresses magic users". What did I roll up? A Wizard. But I did play within the confines of how do I study wizardry in a world that would oppose that? Obviously, I made my PC a criminal. They learned magic from underground, ie, criminal organizations. My spellbook is encoded to look like a bad journal, spells are written up to resemble recipes and bad poems.
My very first DnD campaign ever, back in 3.5, we had a session 0, where the DM wanted to do an Arrakis style desert world, and was very human-centric, non-humans are an oppressed minority, and we were starting in a military camp as fresh recruits. Then, during session zero, one player joked we should all role up Elven women, and that's what we did, a squad of elven women.
See, here's the thing that I've noticed, DMs put things into the world that players are supposed to interact with. A treasure chest is there for the players to try open it. So any facet of the setting is almost made to be messed with.
So, if I were to play in an FR campaign that put that darn Wall of the Faithless front and center? I'd probably roll up a Great Old One Warlock who's anti-religion and made their pact purely in the hopes of destroying that Wall and freeing those souls.